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  1. #1
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    We honestly never needed the whole <Item A (Color A)> <Item A (Color B)> <Item A (Color C)> <Item B (Color A)> thing in the first place. With the dawn of universal dyes the color of the gear should no longer matter at all.

    I was thinking about how much work it would be to undo all the redone recipes now and theres actually a very simple thing they can do. Dyed gear currently uses the undyed version + extra materias to make a required level version with extra stats, right? Well just drop the dye out of the recipe entirely and make those "extra stat" versions their own piece of gear.

    For example:
    Cobalt Cuirass (Red) should be renamed to "Advanced* Cobalt Cuirass". It can keep its restrictions, keep its extra stats, and all that because it would be its own separate piece of gear from the regular Cobalt Cuirass. Then all they need to do is add the ability for us to seek a dye job from an Alchemist to freely change the color of either the regular Cobalt Cuirass or the Advanced Cobalt Cuirass.

    This would also allow for the future HQ system to work as intended. All HQ mats would make an HQ Cobalt Cuirass. An HQ Cobalt Cuirass + HQ mats would = HQ Advanced Cobalt Cuirass.

    *"Advanced" could be replaced with any adjective that implies it is upgraded. "Upgraded" would work too.
    (1)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  2. #2
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Razor View Post
    We honestly never needed the whole <Item A (Color A)> <Item A (Color B)> <Item A (Color C)> <Item B (Color A)> thing in the first place. With the dawn of universal dyes the color of the gear should no longer matter at all.

    I was thinking about how much work it would be to undo all the redone recipes now and theres actually a very simple thing they can do. Dyed gear currently uses the undyed version + extra materias to make a required level version with extra stats, right? Well just drop the dye out of the recipe entirely and make those "extra stat" versions their own piece of gear.

    For example:
    Cobalt Cuirass (Red) should be renamed to "Advanced* Cobalt Cuirass". It can keep its restrictions, keep its extra stats, and all that because it would be its own separate piece of gear from the regular Cobalt Cuirass. Then all they need to do is add the ability for us to seek a dye job from an Alchemist to freely change the color of either the regular Cobalt Cuirass or the Advanced Cobalt Cuirass.

    This would also allow for the future HQ system to work as intended. All HQ mats would make an HQ Cobalt Cuirass. An HQ Cobalt Cuirass + HQ mats would = HQ Advanced Cobalt Cuirass.

    *"Advanced" could be replaced with any adjective that implies it is upgraded. "Upgraded" would work too.
    I like this idea, however..... I would also have liked for the 'advanced' or 'upgraded' piece of armour to include the undyed. ): The wool gown undyed is beautiful, nice clean white. To make it useless like that is a bit weird. I don't see why they can't just broaden our variety of gear. I think it's absolutely ridiculous that conjurers can't wear gear like Kecks for the evasion.
    Are all pieces of mage gear simply for boosting mage stats? What the hell? I mean that's fine and everything and I can always find some good materia to add to it for evasion and defence but still. And that's likely what I'd do.

    A better thing to do in the future however would make all gear the same with the same base stat, and we'd be able to take it to an NPC to upgrade it like you said to one of the 3 choices for a boost, regardless of dyes. Such as for felt gowns, we take a felt gown (green), equip it as we would for the repair npc, and allow him to upgrade it for a fee. It leaves the dye system alone for aesthetics only and still allows for the unique bonus stats. That way we can have one of the lovely +stats, whatever we choose.

    Gear then that has been treated like this will be available to trade, sold in bazaar, and equiped. You'd need to remove this buff from the same NPC before selling it back on the market.
    (1)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  3. #3
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Or they could just give you an option of "builds" for gear before you start synthing, like how the menu comes up if you put in mats that can make multiple items. A system like this would probably have to wait until they revamped the wards so you could see an item's individual stats while searching (ie: variable stats on materia or materia-slotted gear).

    Thinking about it now, maybe the dye=stats thing is a placeholder for such a system, and once its implemented we would have gear colored the way we want seperate from the stats.
    (0)

  4. #4
    Player
    Deminia's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    165
    Character
    Deminia Brellenwind
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Bumping for the devs to see - yay for Monday.
    (2)

  5. #5
    Player
    trinta's Avatar
    Join Date
    Mar 2011
    Posts
    332
    Character
    Trinta Wins
    World
    Hyperion
    Main Class
    Archer Lv 7
    Quote Originally Posted by Deminia View Post
    Bumping for the devs to see - yay for Monday.
    I think I saw it mentioned somewhere that today is a national holiday in Japan. We may be looking at tomorrow before we hear anything.
    (1)
    ----------------------------
    Interim solutions are for pansies.

  6. #6
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by trinta View Post
    I think I saw it mentioned somewhere that today is a national holiday in Japan. We may be looking at tomorrow before we hear anything.
    Doubt you'll hear anything then. They tend to not respond when they know the answer they have isn't the one we want to hear.

  7. #7
    Player
    trinta's Avatar
    Join Date
    Mar 2011
    Posts
    332
    Character
    Trinta Wins
    World
    Hyperion
    Main Class
    Archer Lv 7
    Quote Originally Posted by Wynn View Post
    Doubt you'll hear anything then. They tend to not respond when they know the answer they have isn't the one we want to hear.
    Hah, I was thinking that, but this is the one issue I do actually expect some sort of response to. The other one that I care about (constant disconnects, I've only been on the forums the past few days because I'm looking for information on that issue!) is the one I expect to be met with the Great Wall of Oh-Did-Someone-Say-Something?
    (1)
    ----------------------------
    Interim solutions are for pansies.

  8. #8
    Player
    MynxLynx's Avatar
    Join Date
    Aug 2011
    Location
    Besaid
    Posts
    46
    Character
    Magnolia Warbler
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by Wynn View Post
    Doubt you'll hear anything then. They tend to not respond when they know the answer they have isn't the one we want to hear.
    You are probably spot on. I can imagine the devs thinking "We spent months programming this in and now they want it reversed after a few days? Hmm, let me think.............NO." Most players wanted something different than Tanaka was planning. This certainly is different, not what people wanted but we aren't in control of the development. First everyone screamed "get rid of Tanaka" then they screamed "We love Yoshi", now they scream "Yoshi makes us sad ". SE will probably throw up their hands in frustration and just do whatever they want.

    I'd liked to have seen a dye system similar to guild wars or rift but we got what we got and will have to live with it for a while, perhaps forever.
    (1)

  9. #9
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by MynxLynx View Post
    You are probably spot on. I can imagine the devs thinking "We spent months programming this in and now they want it reversed after a few days? Hmm, let me think.............NO." Most players wanted something different than Tanaka was planning. This certainly is different, not what people wanted but we aren't in control of the development. First everyone screamed "get rid of Tanaka" then they screamed "We love Yoshi", now they scream "Yoshi makes us sad ". SE will probably throw up their hands in frustration and just do whatever they want.

    I'd liked to have seen a dye system similar to guild wars or rift but we got what we got and will have to live with it for a while, perhaps forever.
    +1 for truth.
    (0)

  10. #10
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Kio View Post
    Also, where is the pink all-purpose dye? ... It let me express my soft feminine side, or giggle at big Roedygans dressed in something silly and pastel. Either way, it always made me smile.
    Here here! Okay a little less so on the expressing my feminine side a bit but I agree, seeing it did always make me smile.

    'Course there's a rare robe that's pink, now.. but still kinda miserable. Once again, for goodness sake, put back all the colours weren't just class/stat-locked but almost completely removed.


    Quote Originally Posted by Jinko View Post
    Quote Originally Posted by MynxLynx View Post
    ... I can imagine the devs thinking "We spent months programming this in and now they want it reversed after a few days? Hmm, let me think.............NO."
    +1 for truth.
    And once again, you lot lay off the defeatism already. Not only are you arguing against giving feedback in a feedback forum, but as much as I wish they had stuck with this stance and kept developing Final Fantasy XIV as Hiromichi Tanaka originally intended it be developed (and was with the group was vehemently against the people screaming "get rid of Tanaka", so yet again, it was not everyone) the entire reason we're having this discussion is because they did completely the opposite of what you're saying they would and set about changing everything they spent several years programming.
    (3)
    Last edited by Fensfield; 10-11-2011 at 11:04 PM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

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