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  1. #1
    Player
    Oscillate_Wildly's Avatar
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    Mar 2011
    Location
    Ul'dah.
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    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Rubicon View Post
    I agree here completely. The dyes should be purely for looks, not for stats. Armor TYPE should be for stats and MATERIA for stat boosts.

    A colorless Hempen Doublet Vest gives no gathering stats but a HDV (Grey) does AND is slotted. Give the gathering stat to all Hempen Doublet Vests and let me attach materia for any additional stat. If it originally has Gathering +6 and I want to add more Gathering ok, or add Output, or Perception, etc.

    And the Hempen Doublet Vest should come in colorless, black, brown, blue, green, white, red, purple, and yellow. In later patches let us mix red and white for pink, yellow and red for orange.
    I completely agree, at the very least if they're going to add all the colours put them in hues. Colour combos should become more handsome and full the higher you get (Wool ,felt, velveteen) and more muted in lowered ones (Hempen, cotton) while still retaining some sort of hempen feel, likewise for wool.

    This shoehorning as Jynx puts it is still baffling and no one has offered up an explicit reason for its existence that isn't steeped so deeply in BS.
    (4)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  2. #2
    Player
    Rubicon's Avatar
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    Mar 2011
    Location
    Gridania
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    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    I edited my post a bit but the sentiment is the same, just a bit more clear on the stat boosts.

    And I also agree with hues which solves the issues with the "gear should look like what it is made for" crowd. If a player sees a Hempen Doublet Vest (Blue) and a Velveteen Doublet Vest (Blue), the player should see that a lighter blue or faded blue is not the same as a vibrant blue and can spot the difference in the material type. Hues give players the choice of color at any level gear but also the feeling of progression as you go from lighter to more vibrant colors as the gear gets stronger.
    (1)

  3. #3
    Player
    Estellios's Avatar
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    Mar 2011
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    Ul'dah
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    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    After mulling it over I am not as against the color=stats thing as I originally was. I would be interested in more gear models and more colors available per piece, so that there are multiple playstyles per color. Since this is the early stages of Crafting 2.0 and the fact that materia stats are so significant compared to stats on the armor (the issue of raid gear being a lot weaker than crafted gear w/ 1 materia) I don't feel as if the issue is as large as it sounds anymore.

    I still like the little boosts you get from colored gear vs. having uncolored gear and having all the possible color boosts present on an item at once would overpower it, while toning it down would make it too weak.

    I still don't like the equip requirements changing when a piece is colored vs. uncolored, though.

    I'd like to get more insight from devs on why dying changed this way and what they have planned for it, personally.
    (2)

  4. #4
    Player
    Oscillate_Wildly's Avatar
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    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    I suppose, I've lost a lot of steam on the issue. This and a few others. There's no point explaining myself to some LSmates as they're determined to think I'm against everything and so that part of this game has lost a lot of its enjoyment as well. That's fine. This wasn't in the original notes on the dye system and there's no question why. It's something they think they can sneak on in there without anyone really noticing, and by the time the patch rolls around it's too late. The plans have been set to make all relevant future content similar.

    Either way all I hope is that I won't be kicked from the party for not cooperating with this new dye system. I refuse to look like a clown. And if so, that's fine too. I don't need to be playing this game 24/7 and they can continue to look for a replacement.
    (3)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  5. #5
    Player
    Cer's Avatar
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    Mar 2011
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    Character
    Crowne Corbeau
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Yeah this is a bit disappointing. I was also under the impression the dyes could be used (as the description states) on anything. So that I could dye a blue Felt robe. Or a black one. :\ I'm really sad the colors are so limited as well.

    I mean... I really don't like the Brown colored Felt Bliaud. That i have to wear in order to get the best stats. If this system is still a work in progress and all the colors will be released eventually then thats alright. Just curious if this is going to be the trend of 1-2 color options per generic level or armor.
    (3)
    Last edited by Cer; 10-08-2011 at 07:03 AM.

  6. #6
    Player
    Oscillate_Wildly's Avatar
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    Aedida Aldricht
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    Balmung
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    Scholar Lv 60
    Quote Originally Posted by Cer View Post
    Yeah this is a bit disappointing. I was also under the impression the dyes could be used (as the description states) on anything. So that I could dye a blue Felt robe. Or a black one. :\ I'm really sad the colors are so limited as well.
    Yeah, that too man. D: That too. I'd liken it to: what if the materia didn't say where it could be attached? In theory all purpose sounds nice but to tell the truth the old dying system was no more/less of a hassle than it is now. The only thing that's changed is how you dye the equipment, in that sense.
    I know you mine/fish/gather it now and that's changed but...Ah well.

    It would have been better if they reduced the various hues and made it all one colour like, for example instead of there having been 2 shades of blue (light and woad) just reduce it to plain old "Blue cloth dye".
    (1)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  7. #7
    Player
    DeadRiser's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    They probably won't reply till Monday if they do. They usually never reply on weekends.
    (1)

  8. #8
    Player
    Deminia's Avatar
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    May 2011
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    Limsa
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    165
    Character
    Deminia Brellenwind
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by DeadRiser View Post
    They probably won't reply till Monday if they do. They usually never reply on weekends.
    Blah - well, hope this can stay on the first page until then.
    (4)

  9. #9
    Player
    Lavani's Avatar
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    Oct 2011
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    Gridania
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    260
    Character
    Ace Aether
    World
    Siren
    Main Class
    Conjurer Lv 60
    Why is it that when SE decides to add a concept common to a lot of games they over complicate it? I just want to have my gear look the same color, and i want to make it my favorite color. Now if i do that i wont be able to wear the gear i have

    Dye should be just that, dye, to change ONLY the color of your gear.

    IMO the gathering of dye should be available from both DoL and DoW/DoM: gathering classes can find materials from the nodes they mine and battle classes can find them from the mobs they kill. Not every mob will drop dye mats, for example mobs such as Chiglets (or any other insect type) can drop red dye while plant like mobs can drop other colors like green.

    Once you gather those materials you should be able to either have an alchemist make the dye, or trade with an NPC for bottles of dye.

    Although i haven't played the game for a long time or seen every creature in it, i'm sure it wont be hard to find monsters that can drop dye of any color in the game.

    This should make dyes available to everyone in the game not just those who have the patience to level gathering classes.

    This is just my personal view on the dye system but it seems most people here have a general agreement on the issue.
    (5)
    Last edited by Lavani; 10-08-2011 at 10:28 AM.

  10. #10
    Player
    Rubicon's Avatar
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    Gridania
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    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Well gathering the dye isn't very hard and it gives incentive to Disciples of Land. I have been hunting dye since the patch came out and enjoying leveling up my DoL to do so.

    I try not to get butt hurt about some of the issues with FFXIV but this one just sticks with me. Was universal dying of certain gear not added because it would take too long to implement, stalling 1.19's release? Did the development team really mean to put stats associated with color from the beginning? I was of the crowd that WANTED restrictions on gear but that was because I didn't want to see mages in plate armor, not because I wanted to see all mages in red robes.

    FFXIV has been known to limit our choices in gameplay but this one takes the cake. Naoki Yoshida, don't say that you play other MMOs yet limit your player base with something as simple as dying gear by attaching stats and gear restrictions to colored gear. That is poor implementation and, frankly, laziness on the development team's part. Remove the bonus stats of dyed gear, let us choose whatever color we want out of the nine choices given in 1.19, and for God's sake let Alchemists bleach/dye existing gear please. (It would be something nice to give Alchemists, for a change)
    (5)

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