

Yeeesss. Thank you~. That's much more frank than how I could have put it.
What I would liken this 1 colour nonsense to are Scorpion harnesses. XI armours came in one colour, and it was a popular armour choice resulting in many people wearing it for the stats to look the same as another say, thief, standing next to him.
At least with the aesthetic-dye system technically you're wearing the same piece of armour but the combinations will always have far more variety than XI's. And now with the restrictions it's come to that all over again and in some cases like the Cobalt plate armour, it only comes in red and red is superior to undyed. But only if people use them that way. Personally I'll do my best but I'm not going max myself out based on this pre-determined 'role' people have in mind for a Conjurer.
Anyhow, Jobs are coming, and if you thought that there was no uniqueness in the past, there certainly isn't now.And while you are in the opinion of hating the idea of AF? I am not. Because I think you assume it'll have the best stats forever. I highly doubt it and people will likely mix and match it with different pieces of gear depending on what they want. I'm looking forward to my White Mage gear.
What is the difference, might I ask, of you wondering who is a healer and who is a damage dealer with mages, and then looking at a black mage and a white mage in Full Af? = ^= I mean one you clearly want, and the other you don't. Double standard?


You keep bringing up class vs class uniqueness when that isn't even what we're talking about right now. You should make your own thread for that, as you're confusing people who are arguing for within-same-class uniqueness. Which is what went missing this patch.
I'm not even going to finish the rest of your post as it's far too frustrating.
The reason we have this disparity between undyed and dyed currently is apparently to give people the option of wearing that specific model even if they aren't the correct level to equip it. It has nothing to do with class uniqueness. The fact that the classes stop being able to equip a piece once it's dyed is ridiculous and confusing and what we'd like answered. However in the meantime we've discovered that dyes give different stats, and that's what we've been talking about for the past few pages.
Then you came in with a different argument which we shouldn't have entertained because now the opinions have twisted frankly you're contradicting yourself. :S Maybe you need your own thread to talk this out.
Who wants anyone wondering which class you are currently playing? It should be obvious, and there should be equipment that makes it obvious. There should be an identity to each class.What is the difference, might I ask, of you wondering who is a healer and who is a damage dealer with mages, and then looking at a black mage and a white mage in Full Af?
Having to ask just makes each class pointless. Might as well have only one class which can be made into subclasses such as "Haubergeon guy", "Robe guy", and "Tabard guy".
Color distinguishes classes, and gives them more identity.


So then Artefact gear is indeed a good thing. You'll be able to tell who is a Monk, and who is a Bard. Even though now all bards look alike, it's ok! Because now we have ~*~ Class Uniqueness ~*~
But then so you're also saying you can't tell if that Gladiator is a gladiator by the sword and shield, but by the colour of his armour to determine he's really a Gladiator and not a Marauder? And then he's Haub-guy? Are you being obstinate or stupid? You seem to be the only person in this thread with this difficulty.
I have to wonder if you just stand in Ul'dah trying to guess what everyone's class is whether it's relevant to the situation or not just to have something to complain about when it comes to your precious untouchable and always-right views on class uniqueness. It's funny really.
I find it hard to believe that you thought pre-patch that everyone could run around in DH gear no matter what their class and level was. Or that Gladiators could strap composite bows to their backs. When really what you could have had were more class unique skills that did ~*~ special things ~*~ Or is Damage dealer too generic that we need sub-classes that not only do Damage, but only deal significant damage with TP moves when the enemy is directly engage with them face to face and only when they dodge. Ahhh no we do have that, it's a Pugilist! I couldn't tell the difference between him and the marauder next to him because they're both wearing the same coloured shirt!
So why not lock more 'if you dodge, use skill!' to Pugilists and give them more evasion armour to tank that isn't locked to one colour? Give more materia slots with toned down stats to allow individuality within a class because I do not find (even class vs class) a blue cobalt plated gladiator much more unique from a red cobalt plated marauder.
And frankly I could tell before by the weapons on their backs.
Like I said, it probably wouldn't have been an issue had this been the case since day 1, but alas. Customization is dead. Different strokes for different folks I guess. :/



I like what they are trying to do here with the colours effecting stats, but i find it odd that a woolen robe red can have int, yet the woolen hat red has mnd, surely they should be sticking to one set of stats per colour within that armor type.
Otherwise we are guna end up with mages in candy stripped armor which will just look retarded.



We should really just start ignoring this guy. He is distorting the point of this thread with nonsensical Ideas about Color specific classes.
Having the Ability to wear whatever color you choose is a big part of having a personal attachment to your Character. I like to think of my character as me inside the game. I would never wear red. More importantly, I would never wear ALL red. This stat system forces our hand by restricting the best gear combinations to specific colors.
In XI it was one thing to have the color of your gear imposed upon you because there was no dying system at all. This typically resulted in the majority of people looking absolutely absurd at all times. Some people opted for Aesthetic Town gear, but that was not a very good option for self expression in my opinion.
In a game like XIV where we had a fairly in depth dying system that allowed for multiple variations of gear by color. There was a means by which to express yourself without having to build a new set of Armour from random gear you'd never wear in actual game play. By locking this system that was formally about self expression and individuality you have torn out a massive part of our personal attachment to our characters. On top of that we will now have to carry an aesthetic set of Armour on top of the 6 we already have to carry.
I personally can see no real benefits from this system. Yes some gear will have better stats and there is more variety of stats, but really this just means the Devs don't have to give us new Armour. They just add a dye, shuffle the stats and don't think twice about it.
I can only think of two reason this could have possiblly made it into this game.
- There was a massive itemization problem with the recipe overhauls
or
- The devs are being lazy and are trying to use this system to make it seem like there is more gear than there actually is
IMO, both are unacceptable.
p.s.
No we never got that list of games that actually link stats to gear color.


You just gave me an idea. D:
What if we could take dye and sort of shuffle the stats ourselves? And while we're making the piece of equipment we get to chose from the list which one we want.
Maybe not, but I'm fully against the stats being against me so that I feel guilted into picking out the red one even if the rest of my gear classes horribly with it.
If you're having a hard enough time as is to decide who is what class, what even is your life?
I know your hearts are in the right places but you're kind of missing the point. We have had the choice in armour colours since day 1, a lot of people have preferences.
@Jinko: Let's not over exaggerate ourselves. Not everyone ran around in pink gear for attention, or because it was shocking. In fact I only ever saw 2 people wear pink seriously and very rarely anything else. That says to me you dislike people having a choice in the matter and preferring if everyone wore a colour suited to their class so they're not offending you or your vision.
I never wore pink, but I liked dull hues to match. Browns, blacks, light blues. I don't want to run around looking like a clown.
Back to combos though... In fact, what if other colours of the Cobalt armour come out in purple or bright green and the only choice to match up strength-wise was to have one of each to compensate for what the matching piece didn't offer? It's what the mage gear does, so full mail should as well. I would love to see these lurid colour combos now. What's more jarring? Someone in pink or someone dressed in fire engine red, banana yellow boots and a lime green subligar, all due to colours = stats.
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