Color affecting stats = dumb.
/end thread

Color affecting stats = dumb.
/end thread
You can't have uniqueness within the same class without first having uniqueness between classes.I'm in favour of uniqueness WITHIN THE SAME CLASS
A Dragoon AF that is in 4 colors is not unique to Dragoons if 4 other classes can wear it all the same. It's just a generic armor that looks like it was made for Dragoon, but everyone uses it in all colors.


You can't have uniqueness within the same class without first having uniqueness between classes.
A Dragoon AF that is in 4 colors is not unique to Dragoons if 4 other classes can wear it all the same. It's just a generic armor that looks like it was made for Dragoon, but everyone uses it in all colors.
What the hell are you even talking about? Are you drunk? Colour =/= class. Colours are for aesthetics. Why would you even say that 4 colours = 4 different classes that can wear it? Are you completely mental?
Let me spell it out for you.
Dragoon AF: Comes in 3 colours. Only the Dragoon can wear it. ONLY THE DRAGOON CAN WEAR IT.
1st colour: +attack
2nd colour: +accuracy
3rd colour: +mnd, or piet, or intelect.
The distinction should not exist. Forget for a minute if you're going to argue about it, that this is about AF, because this what current crafting gear looks like. The stats change within the same piece of equipment depending on what colour you pick even if that goes against the colour you want.
IF you wanted or needed attack, clearly you'd pick the 1st one even if it went against the colour you wanted.
The mere fact that colour = stats is ABSOLUTELY BAFFLING.



Uniqueness across Classes is determined by the design of the Armour, not the color.
Only Mrd/GLA can use Plate
Only GLA can use shield and plate
Both MRD and GLA should be able to wear any color Plate
Now they are determined by both.
Earlier only armor model determined uniqueness, so every class shared an armor set, pretty much, and only had weapon to distinguish themselves with. People didn't like this, as there was no class uniqueness.
Now each and every class has its own theme dictated by model and color. You can't deny that, because it is a simple fact. The classes have become more unique in aesthetical sense because of that.



This is simply not true. This is not what this system does. By making color determine the stats it does not make a class that benefits from that stat more unique, it makes the other classes that can use that armour gimped.
Worse yet, they took it even farther than that. In some cases the color does not only change the stats. On some peices changing the color turns Crafter gear into generic DoW gear. That does not make all the DoW somehow unique, it serves only to restrict DoH to a single color.
This is not a system of enhancing uniqueness, it is a system of unjustifiable restrictions.
Armor, including model and color.Class uniqueness is determined by Armour, Skills, Storyline, Party Role and god knows how many other factors.
There's some serious denial going on here!
Specific color+model, specific stats. Yes it does. There's no fluctuation. No randomness. Just pure hard facts.Way to ignore the part about how this system does not specifically relate to stats on gear.
So lets wear Monk AF everyone! But don't worry, we'll be unique because the stats change from STR to INT between Jobs! It's going to be just as good!I did offer an alternative
Last edited by Betelgeuzah; 10-08-2011 at 03:30 AM.
i guess i have to be just another player to disagree with you.Now they are determined by both.
Earlier only armor model determined uniqueness, so every class shared an armor set, pretty much, and only had weapon to distinguish themselves with. People didn't like this, as there was no class uniqueness.
Now each and every class has its own theme dictated by model and color. You can't deny that, because it is a simple fact. The classes have become more unique in aesthetical sense because of that.
the armor models themselves serve as class to class differential uniqueness. this is one layer of uniqueness between this guy and that guy. color unique to each class should be limited to general color ranges, for example: White Mages should not wear black or dark colors and Black mages should not have many light color choices.
Gear having color variations adds a second layer of uniqueness, but this time among the same armour within the same class. it shows that both that character according to ingame lore and that RL players taste is at least that color preference is at least that color different than the next guy.
but if the class itself is more neutral then i think they shouldnt have many color restrictions at all. id think archers would usually stay away from stark white or jet black but i could see those too classes wearing pretty much any color, so why limit it?
and as a side note, i dont remember anyone complaining about armor colors, the complaints were much more umbrella than that with other aspects being more important.
Last edited by Dreadnought; 10-08-2011 at 03:47 AM.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
Class uniquenessstart a thread where there are two options:
or
Customization freedom
That's a good poll.



That is far to generic to rate the issue.
Class uniqueness is determined by Armour, Skills, Storyline, Party Role and god knows how many other factors.
Customization freedom can mean anything from aesthetics to ability swapping and beyond.
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