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  1. #1
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70

    Colored gear with specific classes.

    Can I get a dev response as to why some colored gear is only equippable by certain classes?

    An undyed felt (or woolen, I forgot) gown can be equipped by all classes. But the colored versions of them can only be equipped by DoH. Why is that?

    Why can't dyes be used for all classes?
    (66)

  2. #2
    Player
    Inaaca's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Inaca Selenaca
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Yes to this. The dying process affecting item stats definitely needs addressing.
    (29)

  3. #3
    Player
    Deminia's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    165
    Character
    Deminia Brellenwind
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I agree! I am copying a reply I made in a similar thread that got pushed off the main page too fast

    I really don't like the new dying system much at all. One of the few positives is that it takes up less inventory clutter by not having to have stacks of every color of the rainbow in numerous material types. I do like the idea of all purpose dye colors very much! That needed a change, but this current process for coloring gear is not helpful.

    I don't like that gear that used to have a lot more variety in color is now limited to fewer colors. I also don't like that pink seems to have vanished (except in rare instances where a "red" item turns out looking pink despite the name).

    I don't like that uncolored gear is of poorer quality (based on stats). What if someone prefers the undyed look? Color should provide an aesthetic appeal, not stats. The stats should be on the base item itself.

    I don't like that once you make a dyed version of an item, that item is suddenly only useful to certain classes. One example: Suddenly my red velveteen sash no longer provides any stats beyond defense - and this is an item crafted out of cloth by a weaver. Why oh why can a weaver not get any benefit from this item? (But other crafts can).

    I also don't like that dye just drops out of the rocks now. The previous process was too complicated, the new process just doesn't make sense.

    In my ideal set up, dying would be as follows:

    1) Dye material is gathered from gathering classes
    2) Dye is created from that raw material into dye by an alchemist
    3) A crafter synths a piece of gear suitable for dying
    4) A crafter uses a bottle of dye to cosmetically color the gear OR a player can purchase a bottle of dye and bring the dye + gear to an NPC who can perform a colorization of the gear.
    5) Dying would be much like the current repair process - a player puts a piece of gear up in the bazaar, along with either the dye or an offer for payment, and an alchemist can dye the gear using the same type of menu. No potential loss of gear, but the attempt could fail, resulting in the loss of dye.
    6) Once gear has been dyed, it is permanent. Items that have had dye added can be sold/traded/bazaared in the current colored form.

    I think dyes should have remained a player crafted item, not something available only as a drop.
    (51)

  4. #4
    Player
    Cichy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    I hate how red cobalt gear has better stats since I wanted to wear regular one.
    (29)

  5. #5
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    One thing I'd like to disagree with demina is that I liked having different dyes for different materials. It offered absolutely NO CONFUSION. Now I am left wondering if all purpose is as all purpose as it claims to be. I liked that Alchemists made it. I do not, however, approve that colours are an indicator of how strong someone is or how strong their gear is. I thought we discussed this earlier that the colour indicator would be instead a name tag colour? I guess we got too over excited about this and it does indeed seem to be that Red does...actually mean gear colour.

    It's absolutely ridiculous. It's also ridiculous that there's a class as well as a level restriction going from undyed to dyed. I think that indication of what your gear is should be restricted to the materials used to create it, not the dye used to paint it.

    Isn't it also odd how certain dyes can only be discovered by certain gathering classes? How is that any different or accessible from a class creating dyes? That if I want to gather it myself, I need to level up 3 different gathering classes? At least before I could gather using botany for moss, and use my own alchemy to create the dyes. So to say that as a crafter I am suddenly lazy is a bit odd.

    Over all, God. I can't even. A few people in my shell are all for this and at this point in time I cannot see /why./ Aesthetics only please.

    Dying is even more confusing as ever as even an all purpose dye isn't actually all purpose, I am no longer able to procure and sell my own dyes and how the tables have turned, oho! Things are vague, colours are limiting who can wear what, and dyes are adjusting stats?

    I wasn't aware uniqueness of class meant dressing everyone in fire engine red.
    (33)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  6. #6
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    256
    oh come on people, if SE cant screw us over one way, they'll get us another way.

    they claim these patches and changes are made on player feedback yet they fail to understand the basic concept of an all perpouse dye which is astheticaly altering only.

    wondering if a 5 y/o could come up with better ideas that the dev team lol
    (15)

  7. #7
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    @Oscillate_Wildly: You can just buy dyes once the price drops. The colored gear being better than others/specific classes thing is lame but each gatherer having their own dyes isn't bad once they start going into circulation.
    (0)

  8. #8
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Secret_Reeve View Post
    oh come on people, if SE cant screw us over one way, they'll get us another way.

    they claim these patches and changes are made on player feedback yet they fail to understand the basic concept of an all perpouse dye which is astheticaly altering only.

    wondering if a 5 y/o could come up with better ideas that the dev team lol
    I question their comprehension skills, but mostly I am wondering if this is a JP vs NA/EU sort of deal? Do the JP players want dyes that alter the stats? So is it a certain group that wanted this or...was it the dev team not understanding that we wanted perhaps dark blue cotton, or bright red canvas just for aesthetics?
    (12)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  9. #9
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Estellios View Post
    @Oscillate_Wildly: You can just buy dyes once the price drops. The colored gear being better than others/specific classes thing is lame but each gatherer having their own dyes isn't bad once they start going into circulation.
    Hm, maybe it's just my server not spreading it around yet but I think one LS member saw a pot of red dye go for 80k+. A bit steep, and as our wards were crashing every hour on the hour I haven't seen so much as a pot of all purpose grey go for 100k. D: But, as I have no need to dye yet (yet that is) and nothing to make as a weaver I guess that's fine. I would buy a few dyes in the past, but that was when they were absolute dirt cheap to create. Now it's relying on a few people to gather if they wish to gather.

    It's an odd split!
    (2)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  10. #10
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Oscillate_Wildly View Post
    I question their comprehension skills, but mostly I am wondering if this is a JP vs NA/EU sort of deal? Do the JP players want dyes that alter the stats? So is it a certain group that wanted this or...was it the dev team not understanding that we wanted perhaps dark blue cotton, or bright red canvas just for aesthetics?
    People in my LS (Japanese) are scratching their heads over this and think it's rather silly... so I don't think it's really a cultural thing.
    (14)

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