I appreciate your willingness to help but this is 100% not an issue on my end nor is it something I can address. It was this way when I played on Adamantoise, on Behemoth, and now on Gilgamesh. My entire raid suffers from this nightly. With over a decade of MMO gaming, normal "lag" is very noticeable for me. The difference between 200ms and 50ms on, say, Mal'ganis (US) in WoW is extremely noticeable. That 150ms is the difference in your Cheap Shot (a Rogue stun) going off seemingly instant or for their being a slight delay upon pressing the hotkey and seeing the animation and resulting stun take place.
What we're all experiencing in FFXIV is not "lag" in this sense. Without looking at the game's networking and graphics code I couldn't begin to tell you what the culprit is. It could be WoW uses substantially better lag correction algorithms to address this very concern. Again, if I play on a WoW server and I step into an AoE buff, within 50ms (that is, to say, basically instantaneous to human perception) that buff is on me. When I step into an AoE buff in FFXIV, a solid second often passes before that buff takes effect. This has trickle effects on gameplay in FFXIV everywhere.
The best I can explain it (and the last of my explaining as I'm beating a dead horse here and you clearly just want to sweep this under the rug as "eh it's a non-issue") is that playing FFXIV at 100ms feels like playing Unreal Tournament 2k4 at 400ms while playing WoW at 100ms feels like playing Unreal Tournament 2k4 at 100ms. One is very precise and very responsive even given the exact same latency measured in ms while the other is not.
We can call this a "routing issue" and we can sweep this under the rug as a "non-issue" but it is and it needs to be addressed or this game has peaked and will begin its steady decline.
I'm very aware of the fact the particle effects and animations in this game do not line up properly in many cases with the actual effect. Take Titan's Landslide, for example. The ground colors disappear but the effect goes out after they are gone. This is fine although I hope you'll recall the massive !@#%storm that was hundreds of players making videos and complaining about being knocked off the platform in Titan HM and EX despite having long-since left the Landslide effect.Begs the question if you are missing the cast bar factor on these moves. The animations and ground markers are not your indicators of when the move is firing...it is not notify you of the action pending, and where it will land. Your timing needs to be aligned to the progression on the casting bars. That is the indicator of when the server is calculating things. It was the same in XI...it is how we have always pulled off stutter stepping and such.

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