Never was the horrible state of this game's server response time or inherent latency more painfully obvious than in this current tier of savage raiding. I do not feel as though it's acceptable or perhaps even intended that "part of raiding" is the need to counteract server latency by being overly deliberate with every movement or action. For example, consider AS4 (or A4 as the same mechanic exists there). The balls that spawn do quite a bit of damage and simply "running through" a ball or even into a ball and then turning to run away from it won't work to explode it. You have to run to it, stand in it for a full second or two, and then let it explode before you move. Further, this latency issue is extremely obvious in all kinds of aspects of this game. For example, the BLM ability Aetherial Manipulation "counts" you as being at your starting location even after you've arrived at your target. It takes a full second for AM to "register" that you've arrived at your target. If you don't believe me, go test it by standing until an AoE is about to go off underneath you and then AM to a target that is out of the AoE. You will get hit by the AoE despite being far out of it on your screen.

I love this game. It has a lot of great content and there's a ton of things I really, really enjoy about it from the crafting system, to the way many of the rotations work, to the raid bosses. However, every attempt at getting friends of mine to come to FFXIV from other MMOs is always met with the same argument: that they can't get used to and deal with the "lag" in this game.

Are there any plans to address this? It seems as though the servers are only "polling" once every second or two and this is extremely problematic - especially for savage raiding.

Thanks