
Originally Posted by
Synovius
While this information is all very interesting and informative, it doesn't change the fact that the poor performance of this game related to latency/lag/response time/whatever-you-want-to-refer-to-it-as affects literally everyone I've spoken too. Just an hour spent on ANY WoW server - even one across the United States from you (I live in EST and often played on PST servers) - yield crispness and seemingly immediate response times where moving out of an AoE a the very last split second is perfectly fine, moving into an AoE buff buffs you literally the split second you arrive in it and a Warrior's Charge ability tracks you every point of the way from your source to destination - so much so that you can be stunned mid-charge at any point and you will freeze immediately at that location.
So whether it's better data center locations (or more of them), or working with ISPs for better routing or reduction in any throttling (if that is even occurring), Square Enix needs to do something and do something relatively fast or their best days for this game are going to now be behind them. I've been unsuccessful at bringing a single friend over from GW2 or WoW strictly due to the poor performance of this game with respect to latency and response times. As an aside, they also often site the 2.5s GCD in this game compared to the significantly faster GCDs of games like GW2, Rift, and WoW (and most MMOs for that matter). And while I personally don't mind the 2.5s GCD and I feel that folks can easily get used to it, when you combine this slower pace of play with poor server conditions, you have a recipe for a very, VERY negative perception about how this game plays.
It doesn't apply to everyone you've spoken to all the time. Guess you missed that I have no such issues...and there are many others like me. You apparently have issues with how your data is traversing the internet. There are MANY others here who also don't. The reason is simply that they are routed differently. Some get it from their ISP's efforts while others are doing it via a VPN.
And no, I don't rely on a VPN for this game. I used one off and on during the first months of the 2.0 relaunch, mostly as a tool for demonstration to my ISP's tier2 and tier3 techs when things would go south. Eventually they stopped going through the checklist every time I sent them a dump of traces, pings, and modem logs and just went to work tracking down the problem and fixing it for me.
Ultimately we narrowed down some localized issues to failing hardware at the head end--was actually a device that had been in play since Clinton was in office and was on it's last leg. Still haven't been put back on a dedicated gateway for Florence yet...but the Conway one isn't too bad. Most days.
They still have some upstream issues to address in the Carolinas...but we have seen much improvement in the last year. But we have to stay on them though...it is Time Warner after all. Their forums are constantly lit up with complaints...a large part of it is upstream issues(though there are still a lot of local channel alignment issues---still a lot of outdated hardware in play). The biggest change though is likely bound to us pushing them to keep us away from Level3 as much as possible. Seems to be one of the more common weak links in the routing.
But...if people aren't willing to look at the facts or listen to reason....guess we may not see any lasting dramatic improvements for them anytime soon.
EDIT:
Out of curiosity...I booted the laptop to take some snapshots. Here is some quick data on the route I take to my lobby server for Midgard (trying to avoid spamming the game servers themselves for these thing), followed by the routing to the two WoW servers in North America for a comparison. Note the GeoData for these IP's are Montreal, New Jersey, and California from a laptop on Wi-Fi in South Carolina:
Code:
C:\Windows\System32>tracert neolobby02.ffxiv.com
Tracing route to neolobby02.ffxiv.com [199.91.189.74]
over a maximum of 30 hops:
1 1 ms 2 ms 1 ms LPTSRV [10.10.100.1]
2 26 ms 30 ms 27 ms cpe-75-176-160-1.sc.res.rr.com [75.176.160.1]
3 26 ms 23 ms 20 ms cpe-024-031-198-005.sc.res.rr.com [24.31.198.5]
4 13 ms 11 ms 15 ms clmasoutheastmyr-rtr2.sc.rr.com [24.31.196.210]
5 23 ms 29 ms 27 ms be33.drhmncev01r.southeast.rr.com [24.93.64.180]
6 28 ms 29 ms 30 ms ge-0-3-0.chrlncpop-rtr1.southeast.rr.com [24.93.64.173]
7 31 ms 33 ms 34 ms bu-ether34.atlngamq46w-bcr00.tbone.rr.com [107.14.19.48]
8 31 ms 30 ms 29 ms 0.ae1.pr0.atl20.tbone.rr.com [66.109.6.177]
9 30 ms 28 ms 31 ms te0-0-0-10.ccr21.atl02.atlas.cogentco.com [154.54.12.109]
10 31 ms 30 ms 30 ms be2050.ccr41.atl01.atlas.cogentco.com [154.54.0.165]
11 43 ms 43 ms 44 ms be2112.ccr41.dca01.atlas.cogentco.com [154.54.7.157]
12 47 ms 47 ms 50 ms be2148.ccr41.jfk02.atlas.cogentco.com [154.54.31.118]
13 52 ms 53 ms 51 ms be2106.ccr21.alb02.atlas.cogentco.com [154.54.3.50]
14 56 ms 57 ms 56 ms be2088.ccr21.ymq02.atlas.cogentco.com [154.54.43.17]
15 61 ms 60 ms 61 ms 38.122.42.34
16 58 ms 57 ms 58 ms 192.34.76.10
17 63 ms 65 ms 58 ms 199.91.189.242
18 59 ms 58 ms 59 ms 199.91.189.74
Trace complete.
Ping statistics for 199.91.189.74:
Packets: Sent = 10, Received = 10, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 54ms, Maximum = 58ms, Average = 56ms
Code:
C:\Windows\System32>tracert 12.129.222.10
Tracing route to 12.129.222.10 over a maximum of 30 hops
1 1 ms 1 ms 1 ms LPTSRV [10.10.100.1]
2 33 ms 29 ms 29 ms cpe-75-176-160-1.sc.res.rr.com [75.176.160.1]
3 25 ms 27 ms 31 ms cpe-024-031-198-005.sc.res.rr.com [24.31.198.5]
4 22 ms 23 ms 35 ms clmasoutheastmyr-rtr2.sc.rr.com [24.31.196.210]
5 27 ms 25 ms 28 ms be33.drhmncev01r.southeast.rr.com [24.93.64.180]
6 29 ms 28 ms 29 ms ae14.chrlncpop-rtr1.southeast.rr.com [24.93.64.25]
7 32 ms 33 ms 33 ms bu-ether24.atlngamq46w-bcr00.tbone.rr.com [107.14.19.18]
8 38 ms 37 ms 37 ms 66.109.1.255
9 32 ms 31 ms 39 ms 0.ae2.pr1.atl20.tbone.rr.com [107.14.17.188]
10 29 ms 31 ms 30 ms ix-14-0.tcore1.A56-Atlanta.as6453.net [64.86.113.37]
11 33 ms 33 ms 33 ms 192.205.36.217
12 47 ms 49 ms 49 ms 12.122.29.54
13 47 ms 49 ms 48 ms cr2.wswdc.ip.att.net [12.122.1.174]
14 47 ms 47 ms 49 ms 12.123.250.117
15 * * * Request timed out.
16 * * * Request timed out.
17 * * * Request timed out.
18 ^C
<I stopped the trace, as I hit their firewall as detailed in their guide. Also unable to ping it>
Code:
C:\Windows\System32>tracert 199.108.62.157
Tracing route to 199.108.62.157 over a maximum of 30 hops
1 1 ms 1 ms 1 ms LPTSRV [10.10.100.1]
2 29 ms 24 ms 28 ms cpe-75-176-160-1.sc.res.rr.com [75.176.160.1]
3 33 ms 27 ms 29 ms cpe-024-031-198-005.sc.res.rr.com [24.31.198.5]
4 12 ms 13 ms 14 ms clmasoutheastmyr-rtr2.sc.rr.com [24.31.196.210]
5 23 ms 24 ms 24 ms be33.drhmncev01r.southeast.rr.com [24.93.64.180]
6 28 ms 29 ms 30 ms ge-0-3-0.chrlncpop-rtr1.southeast.rr.com [24.93.64.173]
7 31 ms 32 ms 33 ms bu-ether34.atlngamq46w-bcr00.tbone.rr.com [107.14.19.48]
8 37 ms 29 ms 38 ms 66.109.1.255
9 31 ms 32 ms 32 ms 0.ae3.pr1.atl20.tbone.rr.com [107.14.17.190]
10 30 ms 28 ms 33 ms ix-14-0.tcore1.A56-Atlanta.as6453.net [64.86.113.37]
11 48 ms 45 ms 45 ms if-13-2.tcore1.AEQ-Ashburn.as6453.net [64.86.113.10]
12 43 ms 44 ms 46 ms if-2-2.tcore2.AEQ-Ashburn.as6453.net [216.6.87.1]
13 47 ms 48 ms 47 ms 192.205.34.245
14 47 ms 46 ms 49 ms cr1.wswdc.ip.att.net [12.122.113.42]
15 46 ms 44 ms 45 ms 12.123.250.37
16 * * * Request timed out.
17 * * * Request timed out.
18 * * * Request timed out.
19 ^C
<again, hitting their security...so can't ping this one either>
Notice a few very important things about this data:
1.) No more XO.net and no Level3 hops at all in any of those routes...these were frequently fingered as major offenders in our testing.
2.) Fairly tight, and consistently low response times throughout the entire route.
3.) No circular/redundancies in the routing (we frequently see traces return the SAME level3 hops back to back in a single trace)
4.) Response times are mostly in keeping with distance--no major spikes disproportionate to the distance
(note that I go to Conway/Myrtle Beach and then to Columbia first--problems in Florence has resulted in strange band-aids. At one point, I went to Hilton Head first. Believe it or not...in both cases this sling-shotting proved much more stable)
Basically...these are "clean" and consistent routes. As a result, my gameplay is also stable and responsive...even when people are streaming to the Roku's.
Oh yeah... and barring ONE incident when TWC thought they caught an exception between Ormuco and SE---we haven't been in contact with them at all.
This was managed through Time Warner.
Edit 2:
0.o just after posting that data, they rebooted my modem....and my route has now changed. Must be some maintenance going on or something---I'm peering with Cogent now instead of TATA:
Code:
Tracing route to neolobby02.ffxiv.com [199.91.189.74]
over a maximum of 30 hops:
1 1 ms 1 ms 1 ms LPTSRV [10.10.100.1]
2 33 ms 29 ms 27 ms cpe-75-176-160-1.sc.res.rr.com [75.176.160.1]
3 24 ms 32 ms 30 ms cpe-024-031-198-005.sc.res.rr.com [24.31.198.5]
4 12 ms 12 ms 25 ms clmasoutheastmyr-rtr2.sc.rr.com [24.31.196.210]
5 26 ms 22 ms 27 ms be33.drhmncev01r.southeast.rr.com [24.93.64.180]
6 26 ms 29 ms 30 ms ge-0-3-0.chrlncpop-rtr1.southeast.rr.com [24.93.64.173]
7 31 ms 32 ms 31 ms bu-ether34.atlngamq46w-bcr00.tbone.rr.com [107.14.19.48]
8 33 ms 52 ms 73 ms 0.ae1.pr0.atl20.tbone.rr.com [66.109.6.177]
9 31 ms 29 ms 30 ms te0-0-0-10.ccr21.atl02.atlas.cogentco.com [154.54.12.109]
10 30 ms 30 ms 31 ms be2050.ccr41.atl01.atlas.cogentco.com [154.54.0.165]
11 43 ms 44 ms 43 ms be2112.ccr41.dca01.atlas.cogentco.com [154.54.7.157]
12 49 ms 47 ms 48 ms be2148.ccr41.jfk02.atlas.cogentco.com [154.54.31.118]
13 52 ms 52 ms 52 ms be2106.ccr21.alb02.atlas.cogentco.com [154.54.3.50]
14 56 ms 57 ms 58 ms be2088.ccr21.ymq02.atlas.cogentco.com [154.54.43.17]
15 70 ms 72 ms 72 ms 38.122.42.34
16 55 ms 59 ms 57 ms 192.34.76.10
17 56 ms 57 ms 59 ms 199.91.189.242
18 56 ms 57 ms 57 ms 199.91.189.74
Trace complete.
Cogent isn't typically as solid as it has been with TATA (will often get some 150-200ms hiccups once in a while with Cogent)---but it is NOTHING like the massive spikes we see with Level3 in play...talking full on 1000+ starred events. As in full-on one second pauses (or longer) with Level3 when they misbehave (and that's not tracerts mind you--straight pings).
Again... Time Warner just did this. Not Square-Enix.