Quote Originally Posted by Sapphidia View Post
Viviza says it best really, and I wish more tanks would realise this.

FF is a game where wipes are rarely caused by healers running out of MP (certanly not in 4mans at least). Whilst you do want to manage MP efficiently and not overcast inefficient spells, what kills tanks is a combination of either damage spikes or a burst of rapidly incoming damage that they can't be healed through.
I'm sorry but current meta disagrees. Speed runs are determined by proper defensive CD rotations as a "Glass Cannon", not how much health the Tank has, wherein You want both your 180 and 190 fending ring in SA1, unitil you get your Gordian fending ring, where now you have enough HP to swap in say your 190 slaying ring for the "Umph" to your "Booyakasha".