Currently i have my pld set up like this
this.
All points are in strength stat
I have all slaying accessories and all fending gear that i switch to and froe via GS change.
What do you guys think?
Currently i have my pld set up like this
this.
All points are in strength stat
I have all slaying accessories and all fending gear that i switch to and froe via GS change.
What do you guys think?
Not sure what your asking.
For my money stat points into STR yes, since one right side piece is more than all the stat allocation (35 points Vs 40 for a right side piece)
Having different sets for different occasions is always good.
Mostly I use Slaying right side .. Its very rare that I'll swap to Fending right side, the healers have to be pretty bad or if I'm MTing A4 in a PUG I'll swap to Fending, other than that I'm always in Slaying.
Slaying gives me near 15K Hp .. no reason to use Fending for 95%+ of the game IMO.
Yeah...pretty straight forward since a ways back when everyone realized we don't need all these extra HP's...they don't do anything useful unless you are a bad player. All my tanks all strength and all slaying all the time...get down!!!!
Server: BEHEMOTH
FC: CASCADIA
Playing since Beta phase 3
Basically, if you can survive tank busters then you are good to go. You don't need any more health than that, any more is usually detrimental in fact (puts more strain on healers, doesn't benefit you in any way). All points in str is also the way to go, as you generate more enmity and deal more damage that way (again, the extra health is useless). The "optimal" setup is full pentamelds, but that can be expensive and lower your ilvl (which generally isn't an issue, but can be in some cases).
I use 3 slaying and 2 fending right now, but that's because I'm still in i170 left side gear and don't want to spend the money on pentamelds.
This is what every tank should be doing. The only really caveat for Paladins is I would look to have all Fending on when doing trash AE pulls. The reason being is that PLDs don't do a significant amount of AE dmg where pulling in STR gear is going to matter. Better off giving the healers more of a buffer to throw out more damage themselves. This doesn't apply to DRK or WAR where both can see a significant different (~300-500DPS) AE pulling in STR gear vs VIT gear.
Having a shallow pool of HP puts more strain on healers, not less.
A tank with low health has to be keep topped off to prevent them from being burst down. It lessens the window that adlo, regen, and fairy heals can keep the tank vertical while the healer does other things. It makes using cleric stance and casting DPS spells dangerous, and instead forces the healer to nanny the tank's health bar.
There's a balance to be had where a tank equips enough strength to increase their damage, without risking random deaths and while allowing healers to chip in their own share of damage. That balance is more than tankbuster+1 HP.
This please. If I'm on my SCH and I can't Bane, Shadow Flare, and Miasma II at the start of a pull before I need to heal you, you are either a) wearing too many Slaying accessories or b) not rotating your cooldowns properly, with b) probably being the more common one. Good tanks are aware of this need for balance--anytime a tank pushes for DPS, theoretical healer DPS is lost, too, which can result in less total group DPS if the balance isn't properly struck. Bad tanks think all that's necessary is to use Slaying without understanding how that affects everything else.
You obviously want more than 1 hp after a tank buster, there's no reason to even argue that point. The fact remains that a large health pool doesn't help anyone. Once you have enough health to survive tank busters without being put in critical health (which actually has more to do with defensive cooldowns than HP anyway), then there is no use in having more than that. No tank abilities scale off of health, whereas a lot of abilities (and enmity generation) naturally scale off of STR.
On top of this, there is no loss in dps on the healer side for having less health, that makes no sense. The tank will be taking the same amount of damage either way, meaning you need to heal them for the same amount. If they have less health, you need to heal them more often. If they have more, you need to heal them for much more but less often. Either way, you are spending the same MP and time on healing them, meaning no dps loss for the healer.
That's not necessarily true at all, as if you need more healing you can use cooldowns to reduce the number of heals you need, so you can heal a VIT tank to full in the same number of casts it would take to get a STR one to full. This affords you more time for reapplying DoT effects and getting in extra Stone IIIs/Broils/Holies/etc. I lose DPS all the time with bad STR tanks because I don't have time to reapply all my DoTs as a SCH before I need to heal them again.
You said "bad". VIT won't save "bad". All VIT does is make a bad tank that doesn't use CDs last 1~2 hits longer than a bad STR tank. You won't get to cast all 3 DoTs + Miasra + Shadow Flare simply because a tank is wearing full VIT and having 2k more HP than a STR tank.
Using your healing CDs will also reduce the amount of heals you need to heal a full STR tank just the same.
Simply put:
STR tank will let you drop your cleric stance 1 GCD earlier to heal them back to full with 2~3 GCDs.
VIT tank will let you drop your cleric stance 1 GCD later to heal them back to full with 3~4 GCDs.
The only difference would be HP% based heals. But those don't exist anymore. I guess Stoneskin is the only healing spell that benefits "more" from a VIT tank by adding a negligible 200 HP buffer over a STR tank.
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