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Thread: AST Gear BiS

  1. #21
    Player
    cgbspender's Avatar
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    Honinbo Dosaku
    World
    Ragnarok
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    Culinarian Lv 70
    As both AST and WHM, I will never use PIE again. 99% of the fights requiered in this game leave me with over 7k HP - including massive dps'ing - (from a total of 13k).
    The only 1% left are the savage raids, which would burn my PIE out. I compensate with food.
    As an AST, when I get the chance for an optimal BiS, I'll probably focus on getting DET/CRIT
    For my WHM, I'll always take Spellspeed over DET/CRIT.
    (1)

  2. #22
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    Lyrica_Ashtine's Avatar
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    Sadako Yamamura
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    Phoenix
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    Marauder Lv 1
    Quote Originally Posted by cgbspender View Post
    I'll always take Spellspeed over DET/CRIT.
    Do elaborate how useful spellspeed "would be" :P

    Spoiler: 0,03 GCD difference is useless unless you're casting 33 spells in a row without pausing at all
    (1)

  3. #23
    Player
    Staris's Avatar
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    Character
    Staris Fate
    World
    Ultros
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    Astrologian Lv 60
    Quote Originally Posted by Lyrica_Ashtine View Post
    Do elaborate how useful spellspeed "would be" :P

    Spoiler: 0,03 GCD difference is useless unless you're casting 33 spells in a row without pausing at all
    Spoiler: wrong.

    It allows you to move quicker after starting a cast.
    It allows you to fit more abilities in between strict event times, .03 seconds it 1 extra ability with a 9.99 (never 10 seconds due to latency) second timer over 2.5 second recasts.
    It effects abilities that other stats have zero effect (except piety). Like Stone skin, or precast shields / hots.

    ect ect ect

    .01 seconds can be a wipe or a world first.
    (0)

  4. #24
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    Cynfael's Avatar
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    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Staris View Post
    Spoiler: wrong.

    It allows you to move quicker after starting a cast.
    It allows you to fit more abilities in between strict event times, .03 seconds it 1 extra ability with a 9.99 (never 10 seconds due to latency) second timer over 2.5 second recasts.
    It effects abilities that other stats have zero effect (except piety). Like Stone skin, or precast shields / hots.

    ect ect ect

    .01 seconds can be a wipe or a world first.
    All technically true, but in reality unlikely to make any significant difference.

    What really makes the difference is knowing the fight. Besides, in the event that the unexpected happens during progression due to player error, SPSPD is almost certainly not going to be what saves you (if anything does).
    (1)

  5. #25
    Player
    Lyrica_Ashtine's Avatar
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    Sadako Yamamura
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    Phoenix
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    Marauder Lv 1
    Are we about to reiterate the whole spell speed debate again and explain why it's a stat only viable for terrible healers who have no clue what they're doing?
    (2)

  6. #26
    Player
    Gist's Avatar
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    Jerrard Coeurl
    World
    Coeurl
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    White Mage Lv 60
    Quote Originally Posted by Lyrica_Ashtine View Post
    Are we about to reiterate the whole spell speed debate again and explain why it's a stat only viable for terrible healers who have no clue what they're doing?
    Over the average endgame raid period of 8 minutes 30 seconds, 0 spell speed will net you 204 spells disregarding oGCDs and the like. Prioritizing spell speed gives you 219. Spell Speed is good because versus the 100ish point improvement Determination gives you per Cure/Benefic/Adloquium, you get 1500 extra healing power, versus 15 extra spells that can be put towards damage or healing, which vastly outscales "less, but more potent" heals. Crit is rather on a separate level than Determination, but if it were more reliable (if you could have a chance above 35% or so), then I would be more of an advocate for that. Spell Speed is good.

    but we're all "terrible healers who have no idea what we're doing so I don't expect someone who has the audacity to call people who don't conform to their opinion "terrible" to be able to consider other opinions and better numbers. So I'll just let that sit. It won't do them any good anyway, let them have their Det.
    (0)
    Last edited by Gist; 09-07-2015 at 10:24 AM. Reason: /chars

  7. #27
    Player
    Cynfael's Avatar
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    Sacrilege Moonshadow
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    The extra actions bit would hold more weight if healers played like BLM with set rotations and a heavy reliance on hard casts and timers, but they don't.

    The healing game, including the DPS side of it, is much more about the quality of your actions rather than the sheer number of them you are able to perform.
    (1)

  8. #28
    Player
    Lyrica_Ashtine's Avatar
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    Sadako Yamamura
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    Quote Originally Posted by Gist View Post
    Over the average endgame raid period of 8 minutes 30 seconds, 0 spell speed will net you 204 spells disregarding oGCDs and the like. Prioritizing spell speed gives you 219.
    Show me a video where you cast non-stop for the entire duration without breaks or the need of an external source of MP generation (ie: Ballad, Promotion)

    edit:
    Also without the need to pointlessly overheal just to get the extra spells out of it for the sake of it.
    (2)

  9. #29
    Player
    OmegaFlare's Avatar
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    Character
    Omega Flare
    World
    Malboro
    Main Class
    Conjurer Lv 70
    To each his own I guess, but to me I think spell speed is godly especially with how it affects HoT now. The arrow is amazing if you have to solo heal a lot as it allows you to confidently spam benefic to proc benefic II, which is an insta cast benefic II. For BLM, 0.0001s might not make a difference but when it comes to healing every fraction of a second matters because that fraction of a second could mean the difference between a dead tank and a live one. For WHM and AST, my secondary stat priority is SSPD, PIE, DET, CRIT.
    (0)

  10. #30
    Player
    Lyrica_Ashtine's Avatar
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    Sadako Yamamura
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    Quote Originally Posted by OmegaFlare View Post
    To each his own I guess, but to me I think spell speed is godly especially with how it affects HoT now.
    Crit has as much effect on spell speed in the long run on HoTs. The effect of determination's still unknown to me, so I'll leave it out for now.
    But here's the main difference between Crit and Spell speed: Crit actually affects your entire kit, whereas Spell Speed does not. - Same argument could be applied for Determination, even with the precise effects unknown.

    http://forum.square-enix.com/ffxiv/t...=1#post3294007
    (2)

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