not really? there are 3 tanks now. PLD takes the least physical damage, DRK takes the least magical damage, WAR does the most damage of the 3 tanks, and all of them can tank everything and not die. how are any of them masters of tanking?





Yeah, cause I should totally have to waste GC seals that I use for ventures and crafting materials.

I confess I anticipated this.
When a person says "Jack of all trades, master of none" they usually don't mean that the person is able to be as good as anything that isn't the absolute paragon of it's art.
When I say "Master of tanking" I'm referring to the fact that the classes are within the level of excellence, not that they are first among equals. They are sitting with fellow masters. By contrast to say, a Dragoon, that can survive tanking longer than a Black Mage, but is not a master of it. ((Que "Unless they're tanking the floor" jokes))
I should clarify that whatever the role it is, it'll need to be optimized to that role, so "Jack of all trades, master of none." isn't going to be apt in a system which features specified roles. I don't think Redmage Can't be a tank ((Though I confess it is an odd fit)) I just don't think "A tank works great as a master of none." is a good argument.
Last edited by ChazNatlo; 09-02-2015 at 06:29 AM.




To be fair, I still feel like I'm cheating when I'm able to level both Scholar and Summoner at the same time. It would seem that convenience comes with a price which is the necessity to reallocate your attribute points if you truly wish to maximize both whenever you play one or the other. If experience became tied to the jobs themselves rather than class, perhaps then they would have separate attribute allocation. Or at least that seems to be SE's way of thinking.Oh no no no. That is nowhere NEAR enough said. Why should Scholar and Summoner be the only ones that need to pay 250 seals to be useful if you've played the other? From now on, let's make it so any class change sets the stats on the class you're going to in the worst possible stat for that class, so you have to reset and manually set them every time.
no, it's not a great argument. but a tank is best equipped to be a jack of all trades, DPS has to sacrifice Healing, Healers have to sacrifice DPS. what WARs are right now is closest to how RDM should function.I should clarify that whatever the role it is, it'll need to be optimized to that role, so "Jack of all trades, master of none." isn't going to be apt in a system which features specified roles. I don't think Redmage Can't be a tank ((Though I confess it is an odd fit)) I just don't think "A tank works great as a master of none." is a good argument.
I see this a lot, And yet i cannot understand it.
I unlocked the new Jobs, cleared the default skill placements, read the tooltips, arranged them comfortably and then went out to Little Ala Mhigo to practice a bit on the undeads with the crazy HP.
About 10~ or so minutes getting comfortable with a standard rotation i was good to go Dungeoneering. I'll take that over spending bunch of hours leveling from 1.
even if it's a little bit of a problem, the solution doesn't have to be start them at Lv 1, you can simply make them go through all/half the Guildhests before they can queue for other stuff. that's more than enough to learn everything.I see this a lot, And yet i cannot understand it.
I unlocked the new Jobs, cleared the default skill placements, read the tooltips, arranged them comfortably and then went out to Little Ala Mhigo to practice a bit on the undeads with the crazy HP.
About 10~ or so minutes getting comfortable with a standard rotation i was good to go Dungeoneering. I'll take that over spending bunch of hours leveling from 1.
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