I'm gonna post this in a separate thread, instead of Nektulos-Tuor's, as to not detract from their idea.
Red Mage (RDM)
Avoidance and Mitigation Tank
Weapon: Rapier + Shields
Attack Type: Pierce, Close Range
Armor: Caster Gear, Caster DPS Gear
Limit Break: Tank
Limit Break 3: Chant du Cygne
Cross Class: Gladiator and Conjurer
Important Stats: INT for Damage (both Weapon Skills and Spells), TP for weapon skills, MP for spells, VIT
With this design, I wanted to make Red Mage more of an Avoidance Tank, using things like shields, Evasion, Parry, and Block to avoid taking damage, while still giving them the mitigation and buffs to take hits when they need them.
For their offense, I want them to be able to seamlessly weave their Weapon Skills with their offensive spells and for them to have an actual meaning or use.
Special Mechanic
Offensive Spells and Attunement Buffs
Red Mages can weave four magic spells between Weapon Skill Combos, Ardor, Krysta, Blitz, and Dia.
At level 32, Red Mages gain the trait, Elemental Attunement, which grants them Attunement stacks when they use Ardor, Krysta, and/or Blitz, after certain Weapon skills.
Ardor grants Fire Attunement, which increases the user's Magic Defense by 5%.
Krysta grants Ice Attunement, which increases the user's Physical Defense by 5%.
Blitz grants Lightning Attunement, which decreases Damage done onto the user by 10%.
A Red Mage can only have one of each stack on them at a time.
Barrier
Red Mages have access to three abilities that grant a barrier: Uriel Blade, Trine, and Blink.
Uriel Blade and Trine will always take last priority when absorbing damage while the user has other barriers on them (Stoneskin, Galvanize, etc.), meaning any other barrier placed on the user will be used up first.
Blink, on the other hand, will always have first priority when taking damage.
Abilities and Traits
Weapon Skills
- Burning Blade: Damages a selected target. Potency of 150. Instant cast time. 2.5 second recast.
- Shining Blade: Damages a selected target. Increases Enmity. Potency of 100. Instant cast time. 2.5 second recast.
Combo: Burning Blade > Shining Blade: Potency of 200.
- Red Lotus Blade: Damages a selected target. Potency of 100. Instant cast time. 2.5 second recast.
Combo: Burning Blade > Red Lotus Blade: Potency of 190. Increase Magic Damage Dealt to the target by 20% for 12 seconds.
- Seraph Blade: Damages a selected target. Increases Enmity. Potency of 100. Instant cast time. 2.5 second recast.
Combo: Shining Blade > Seraph Blade: Potency of 280. Decreases the target's Damage by 10% for 10 seconds.
- Uriel Blade: Damages a selected target. Potency of 100. Instant cast time. 2.5 second recast.
Combo: Shining Blade > Uriel Blade: Potency of 240. Creates a barrier on the user that will absorb damage equal to 100% of the damage done.
- Requiescat: Damages a selected target and increases the user's Evasion by 20% for 10 seconds. Potency of 100. Instant cast time. 90 second recast.
- Osmosis: Damages all enemies with in 5 yalms of the user and absorbs half of that damage as MP. Potency of 100. Instant cast time. 20 second recast.
- Shield Drum: Increases Enmity to all enemies with in 5 yalms of the user. Instant cast time. Instant cast time. 2.5 second recast.
Spells
- Ardor: Damages a selected target and deals fire-aspected damage to them for 21 seconds. Potency of 40. Instant cast time. 5 second recast. When used with Dualcast, the Dot's time will double instead of reset.
- Krysta: Damages a selected target and decreases their Accuracy by 10% for 20 seconds. Potency of 40. Instant cast time. 5 second recast. When used with Dualcast, the debuff's time will double instead of reset.
- Blitz: Damages a selected target. Potency of 120. Instant cast time. 5 second recast.
- Dia: Damages a selected target. Increased Enmity. Potency of 100. Instant cast time. 2.5 second recast.
- Bubble: Increase the user's Vitality by 50% for 30 minutes. Includes Vitality gained from equipment. 3 second cast time. 2.5 second recast.
- Imperil: Damages and Stuns a selected target for 3 seconds. Potency of 100. Instant cast time. 5 second recast.
- Trine: Places a barrier on the user that will absorb damage equal to 20% of the user's maximum HP. 2 second cast time. 2.5 second recast. When used with Dualcast, the amount of damage the barrier can absorb is doubled.
- Blink: Places a barrier on the user that will absorb five damaging enemy skills, spells, and/or abilities. Some powerful attacks can bypass this barrier. 2.5 second cast time. 420 second recast.
- Decoy: Links the user to a selected party member. 50% of the enmity generated by that party member will go to the user instead. Instant cast time. 90 second recast.
- Convert: Damages a selected target and converts half of that damage into TP. Potency of 150. Instant cast time. 120 second recast.
Other Skills
- Phalanx: Stance. Doubles the amount of Defense and Damage Reduction Attunements give but decreases the user's Damage by 20%. Switches Spell Blade off when used. Instant cast time. 2.5 second recast.
- Spell Blade: Stance. Increases the user's Damage by 15% but increase Damage they receive by 5%. Additionally, Attunement buffs change, with Fire Attunement increasing Physical attack by 5%, Ice Attunement increasing Magical attack by 5%, and Lightning Attunement increasing Damage by 10%. Switches Phalanx off when used. Instant cast time. 2.5 second recast.
- Harmonize: Grants the user one random Attunement buff they currently do not have. Instant cast time. 2.5 second recast when the user has one or two Auttenment buffs, 60 seconds when they has three.
- Checkmate: The user must have at least one Attunement to use this. Uses up all Attunements the user has. Damages a selected target. Potency of 100 per Attunement. Instant cast time. 90 second recast.
- White Flame: The user must have at least one Attunement to use this. Uses up all Attunements the user has. Heals a selected target. Increase Enmity. Potency of 400 per Attunement used. Instant cast time. 5 second recast.
- Stymie: The user will recover HP when they successfully Evade, Block, Parry, or absorb damage via barrier for 10 seconds. Additionally, increases the user's Evasion by 10%. Potency of 500. Instant cast time. 60 second recast.
- Composure: Restarts all damage/attack absorbing barriers the user has on them. Instant cast time. 240 second recast.
- Jewel: Decrease Damage the user receives by 20% for 20 seconds. Instant cast time. 120 second recast.
- Dualcast: Cast the next spell the user casts twice, while increasing it's MP cost by 50%. The spell cannot Crit while under this effect. Only effects Ardor, Krysta, Blitz, Dia, Trine, and Convert. Instant cast time. 90 second recast.
Skill Level
1. Burning Blade
2. Bubble
4. Shining Blade
6. Ardor
8. Shield Drum
10. Jewel
12. Krysta
15. Imperil
18. Red Lotus Blade
22. Dia
26. Seraph Blade
30. Blitz
*Quest* 30. Spell Blade
34. Requiescat
*Quest* 35. Trine
38. Convert
*Quest* 40. Phalanx
42. Blink
*Quest* 45. Checkmate
46. Harmonize
50. Dualcast
*Quest* 50. Stymie
*Quest* 52. Decoy
*Quest* 54. Uriel Blade
*Quest* 56. Osmosis
*Quest* 58. White Flame
*Quest* 60. Composure
Traits
8. Enhanced Vitality I: Increases Vitality by 2.
14. Enhanced Vitality II: Increases Vitality by 4.
16. Enhanced Jewel: Shortens Jewel's cooldown time to 70 seconds.
20. Enhanced Shield Drum: Decrease the amount of enmity any party member with in 5 yalms of the user can gain for 5 seconds.
24. Enhanced Vitality III: Increases Vitality by 6.
28. Point-in-Line: Increases the user's Parry Rate by 15%.
32. Elemental Attunement: Grants the user Attunement buffs after using Ardor, Krysta, and/or Blitz after certain Weapon Skills.
Burning Blade > Ardor: Fire Attunement
Red Lotus Blade > Ardor: Fire Attunement
Shining Blade > Krysta: Ice Attunement
Requiescat> Krysta: Ice Attunement
Seraph Blade > Blitz: Lightning Attunement
Uriel Blade > Blitz: Lightning Attunement
36. Enhanced Seraph Blade: Absorb half of the damage Seraph Blade does as MP.
40. Aquaveil: Decrease Damage the user receives by 10% while they are casting spells.
44. Enhanced Requiescat: Extends Requiescat duration to 25 seconds.
48. Enhanced Harmonize: Restores the user's TP/MP depending on what Attunement the user receives from Harmonize. Fire Attunement restores 20% of the user's MP, Ice Attunement restores 20% of the user's TP, and Lightning Attunement restores 10 of the user's MP and TP.
Thank you for your time.