Page 1 of 2 1 2 LastLast
Results 1 to 10 of 20
  1. #1
    Player
    Svalitz's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Svalitz Faezdoen
    World
    Cactuar
    Main Class
    Dark Knight Lv 80

    Red Mage could be Dev's Answer to Breaking Parsers.

    So all these RDM and SAM threads got me thinking...


    If they really want to encourage players to stop running parser programs in the background they could attempt to diminish it's value using Red Mage.

    How?

    If RDM was a melee DPS but ALSO a buffer class that was able to cast varying spells on the group that increased damage / enfeebled the enemy, and I mean like 50% of that job would be casting buffs etc... then it could totally change the outcome of parsers. Obviously the creation of a 4th class as solely a Support Class would greatly effect this, but they seem reluctant to implement it.

    Obviously certain jobs would still be on top, but if they encouraged it, stats would be pretty varied via spells and parsers would not be able to properly reflect how people played or geared.


    It's a longshot, I'm aware, but it would be a first step in the right direction (if that direction is to remove 3rd party parsing software from use that is).

    I dunno, I'm aware of the benefit of parsing, but I also find people too reliant on it, and more often than not for the wrong reasons... I'd like to see people less obsessed with numbers, and more into the game itself, so I'm very for encouraging people to use these less.
    (0)
    -----------------------------------------------------------------------------------
    How this game makes me feel 90% of the time as someone who doesn't use voice chat.

  2. #2
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    I don't think this would work/be accepted. AST came under a ton of fire for being a mediocre healer and an even worse buffer. Instead of buffing......buffs, they decided to increase their healing. I don't really think a true support class could ever work in this game. It's just not designed for it.
    (5)

  3. #3
    Player
    Edenholt's Avatar
    Join Date
    Aug 2013
    Posts
    210
    Character
    Lasdor Edenholt
    World
    Cerberus
    Main Class
    Gladiator Lv 80
    People are not obsessed with numbers. The game itself is designed around enrages and dps checks. Persers are not the villain, they're just a tool used to measure the performance of the players in certain fights. People are a-holes for any reason, parsers results are just one reason among way too many. I wish parsers were allowed already.
    (20)

  4. #4
    Player
    Erim-Nelhah's Avatar
    Join Date
    Apr 2015
    Posts
    241
    Character
    Erim Nelhah
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    I like the idea of RDM being a melee buff class, but I have a question for you: Why do you want parsers broken? You see, parsers are a valuable tool that can show you your personal dps, or your party's dps. Can that tool be misused? Yes, it can. I, however, believe that our definitions of misuse are a bit different - here's mine: Using the output of a parser to put down seemingly-bad DPS in a demeaning way ("Your DPS sux, L2P, Noob" or worse). Note that that does not include stuff like "Bad DPS will be kicked" in PFs - that's not abuse, and sometimes you don't even need a parser to know who's bad. Do people who abuse parsers exist? Certainly, but they're actually very rare in-game. Even people with parsers generally don't say anything unless the party is wiping on DPS checks, and I don't think this would change much even if an official in-fight parser were to be implemented.

    TL;DR: I don't think parsers need to be broken. They're a valuable tool which can be abused, but they usually aren't, and I don't think it's because such tools are technically illegal either.

    --Erim Nelhah
    (6)
    Member of The Cimmerian Aurora <TCA>, Gilgamesh
    Level 80 DNC Main
    Dancer is a physical hybrid melee/range class, not a true ranged class. I love it.

  5. #5
    Player
    Higashikata's Avatar
    Join Date
    Aug 2014
    Posts
    200
    Character
    V'priva Chxlyka
    World
    Balmung
    Main Class
    Archer Lv 85
    The only people who afraid of parsers are the people who don't do well on them...
    (12)

  6. #6
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Well if it does do lower dps than other classes, then we'll calculate that in.
    We do the same thing with BRDs/MCHs so why not RDMs?
    (2)
    I'm just some guy...

  7. #7
    Player
    Whiston's Avatar
    Join Date
    Oct 2014
    Posts
    228
    Character
    Whiston Aglaeca
    World
    Cactuar
    Main Class
    Carpenter Lv 60
    Further to what's already been said, I think there's a much greater misunderstanding of what a parser actually does.

    I think the biggest misconception is that a parser is a damage meter, and exclusively that. A parser has an extremely varied range of uses, and by definition simply breaks the encounter data down into individual and sortable components.

    Adding something like a buff/Debuff class would actually increase the potential of parsers to accurately dissect what component of the damage was buffed and to what degree the buffs were contributing to the damage.

    As an added note, I'm not sure where the idea that anyone would want parsers to be broken is coming from (other than the select few obviously butt hurt contributors on the forums).
    (2)

  8. #8
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Yea, let's make a class purely to "break parsers"
    That will never work, there are always ways around it.
    (0)

  9. #9
    Player
    Shori's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Ryan Shori
    World
    Sagittarius
    Main Class
    Scholar Lv 90
    I dont see RDM/Buffs breaking parsers at all, and I'm on the fence as to wether thats good or bad.
    If its known that a particular buff adds 30% damage, (not that we're likely to see that kind of buff) then you just take that into consideration. Its like if a WHM joins a full party and I'm on SCH, I know that my own healing potency will be higher because of the MND bonus. Same for SMN if a BLM joins.
    If someone was to parse then from what I read of reddit, the most accurate tally is when against the dummy in housing and camp areas without party. Using a parse in places like AS1 seemed to just be to check that collectively there was enough DPS, and to hand out advice. The only times I've seen players talking down BRD/MCH were ex-bards, since the majority of the community accept that BRD/MCH contribute in other important ways that have an effect on the party's DPS or HPS, and I believe it would be the same for RDM if it was a support-style.
    (0)
    .

  10. #10
    Player
    Pooky_Pasha's Avatar
    Join Date
    Feb 2012
    Location
    Gridania
    Posts
    134
    Character
    Pooky Pasha
    World
    Excalibur
    Main Class
    Warrior Lv 60
    How would this break parsers exactly? Unless you think they are used to only measure individual performances versus each other (they aren't).

    If a group decides that Buffer/Support+3 DPS+2 Tanks+2 Heals is more optimal (usually means more group dps) than 4 DPS+2 Tanks+2 Heals, they will take the former. Guess how groups figure this stuff out...with parsers. (Hint: They measure group totals as well)

    There is a reason BRD/MCH are taken into Savage despite being lower on the DPS totals (usually). There is a reason NIN is taken despite (usually) being the "weakest" melee DPS.
    (0)
    Last edited by Pooky_Pasha; 08-30-2015 at 05:29 AM.

Page 1 of 2 1 2 LastLast