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  1. #91
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Pancakes View Post
    Not quite. You no longer see the animation and hear funky sound
    Also, you no longer evade mob WSs, which was a tremendous nerf to Featherfoot.

    I do agree the removal of evade was completely uneeded and that it cut a buch of fun regarding playing PGL.

    But i'm liking this...they are mainly rolling back 1.19, which is great IMO. Very few of the 1.19 changes were actually good.
    (2)
    Last edited by Lienn; 11-17-2011 at 07:28 AM.

  2. #92
    Player

    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    426
    Quote Originally Posted by Lienn View Post
    Also, you no longer evade mob WSs, which was a tremendous nerf to Featherfoot.

    I do agree the removal of evade was completely uneeded and that it cut a buch of fun regarding playing PGL.

    But i'm liking this...they are mainly rolling back 1.19, which is great IMO. Very few of the 1.19 changes were actually good.
    Eh? You can still evade mob WSes. Try it for yourself. Fight a Puk, get it to do Backflip or Tail Chase, throw on Featherfoot. You'll see Featherfoot work if the Evasion up icon in your buffs/debuffs list at the top of the screen disappear.

    And as much as I dislike some of the 1.19 changes (Favored vs Required levels of equipment, etc), I don't think ALL of the changes need to be rolled back - just the ones that made no sense such as this action queue "nerf". 1.19 laid down the foundation for what will be 2.0, so we need to cut them some slack as they figure things out and break/unbreak things in the process.
    (0)
    Proud member of the "why the the heck are giant obnoxious images allowed in signatures" club.

    Quote Originally Posted by kensredemption
    I'd rather play solo than play with a bunch of elitists.

  3. #93
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Featherfoot always was a "must have" IMO so yeah, i've been using it since always. But i'll double check this later because i'm pretty sure i wasn't evading WSs while with FF up.

    And yeah, not all the patch need to be rolled back...but a beef of it does...but i'm already happy with action queue, dyeing and inventory (this one only at 2.0) rollback...if we have evade and guard back and evasion attribute back to gear primary attribute list (it's a nonsense plate armor and cloth armor having the same evasion) and some decent adjustments regarding HQ (that might be coming in 1.20 too) and materia system, maybe the game start looking good enough for them to actually think about charging ppl...

    In honor of this period, the first FFXIV expansion should be named "FFXIV: Menace from the Old Republic" lol
    (1)

  4. #94
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    I didn't like queuing, but I'm fine with them bringing it back since it's going to be optional.

    I've noticed that some people have asked "why would you NOT want it?" Well, to me queuing was one of two factors making the battle system feel less responsive. The other was general lag due to the current version's server structure. Essentially, the more "lag" there is between when I enter an action and when it is carried out, the less responsive the battle system feels to me.

    With that said, the current "queu-less" system is certainly not ideal. First, there is no indication on your action bar of when it is OK to input your next action. Furthermore, if you DO input an action too quickly, there is no notification that you've done so. As a result you just sit there wondering why you aren't doing anything. Finally, there is still a great deal of lag due to the current server structure (and maybe the client as well). Yoshida indicated in his interview with Blue Gartr that, come version 2.0, FFXIV will be as responsive as WoW. If that's the case, I think this whole positioning and timing-based battle system they're developing will be a lot more fun.

    In any event, I can certainly understand why people like queuing. It's just not my cup of tea.
    (3)
    Last edited by Rane; 11-17-2011 at 11:21 AM.

  5. #95
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Lienn View Post
    I do agree the removal of evade was completely uneeded and that it cut a buch of fun regarding playing PGL.

    But i'm liking this...they are mainly rolling back 1.19, which is great IMO. Very few of the 1.19 changes were actually good.
    Uh...what?

    Removing Evade in favor of everything counting as a Miss = amazing. Pugilists can throw out counters like never before.
    (2)

  6. #96
    Player
    Hachi-Roku's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Isilgeim Ahtsaeswyn
    World
    Excalibur
    Main Class
    Marauder Lv 60
    I can't Like Rukkirii's post enough
    (0)

  7. #97
    Player
    Phen's Avatar
    Join Date
    Aug 2011
    Posts
    138
    Character
    Phen Deazur
    World
    Sargatanas
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by AlphaDragoon View Post
    Uh...what?

    Removing Evade in favor of everything counting as a Miss = amazing. Pugilists can throw out counters like never before.
    Essentially this, I went from not being able to use counters terribly regularly to using them almost exclusively. Like my DOT from spamming these out does saving up for higher abilities. This also made the way concussive and light strike work actually assist in the process of evading.

    That said queing was bad when you had standard attacks up because trying to get the next on of those off by spamming meant you would miss evade times etc because you know spam that light/heavy strike. I still think ill play with que off- at least after the first time I have a que tp action and then suddenly need second wind very fast.

    I do miss the special laugh from evade but alas (add it to haymaker/simian etc?).
    (0)

  8. #98
    Player
    Join Date
    Mar 2011
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    4,948
    Quote Originally Posted by ChiefCurrahee View Post
    Why even make it an option? Maybe i'm not thinking it through but whats the advantage of NOT having a skill in queue?
    Accidentally queueing up actions at the wrong time likely could leave you vulnerable in some situations or at least be mildly annoying/confusing to newer players who were not receiving the expected result when they used skills in quick succession.

    It might not have been so bad if we weren't used to having this ability, but the fact is it's a valuable convenience and we obviously wouldn't like not having a convenience after previously having it.
    (0)

  9. #99
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    for mages queing up actions is nearly required, because its so hard to tell when its ready and when you go to early and it doesn't fire. As a main healer being able to queue will make my life a lot easier. As a mele you can spam an ability since there is no cast time you can't end up cancelling your ability/ws where the mages are forced to wait and be very very careful with timing.
    (1)

  10. #100
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Bahn View Post
    First of all, THANK YOU devs for listening to us. I don't know who told them to remove action queuing but that group of people should be slapped upside the head with a chocobo's dropping.



    OR, they could have just kept the Evade/Miss system and allowed all the pug counter skills to proc on evade OR miss.

    The reason why it's essential to have the Evade message available is for us to gauge our Evasion. How is a pug supposed to gauge how good their evasion is based off of their equipment (this is outside of the use of Featherfoot) if there's no visual or text-based indicator telling them that the reason why an attack missed was not because it missed, but because it was evaded?

    They need to bring it back and simply fix it the way I suggested earlier in this post. But that is another topic for debate outside of here.
    What in the world does this have to do with having more or less fun?
    (0)

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