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  1. #31
    Player
    Echo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    37
    Character
    Echo Lunaeris
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    The complaints I recall about this feature is how certain abilities overlapped with one another, which was a purely cosmetic problem. I did not mind, and never had an issue with it, because it made combat flow so much more smoothly and reduced the appearance of client-server latency. This is a classic case of be careful what you wish for. Spellcasting in particular has become a lot more difficult. With how carefully you have to manage the party's HP, your MP, and the timing of skills like Spiritsong (formerly Spiritbind), every single second counts. Also, I don't know about other healers, but I'm constantly busy and juggling three different ability bars. Between casting debuffs, healing, buffing and everything else going on... that's a lot of repeated skill use. Losing the queue not only makes combat flow less smoothly, it detracts from the fun of the game and introduces difficulty from outside the scope of the game in the form of fighting with the client to do what you want it to do.
    (11)

  2. #32
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    If they want to have a worldwide market the game needs to have at minimum a 1 skill deep queue. It's the only way to get around the latency issues for players outside of Japan. Forcing network latency into when you can *start* using your next skill has nothing to do with skill.

    There's already enough issues with the cast bar and cooldowns being a lie.
    (9)
    Last edited by Tiraelina; 10-09-2011 at 08:10 PM.

  3. #33
    Player
    DGMart's Avatar
    Join Date
    Jun 2011
    Posts
    225
    Character
    Jor El
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    As a capped caster in both classes not being able to queue your spells is horrible. It's very clunky, then you get the crappy lag on top of that. It's not fluid it's not fast. Dear god bring it back please!
    (11)

  4. #34
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Echo View Post
    The complaints I recall about this feature is how certain abilities overlapped with one another, which was a purely cosmetic problem. I did not mind, and never had an issue with it, because it made combat flow so much more smoothly and reduced the appearance of client-server latency. This is a classic case of be careful what you wish for. Spellcasting in particular has become a lot more difficult. With how carefully you have to manage the party's HP, your MP, and the timing of skills like Spiritsong (formerly Spiritbind), every single second counts. Also, I don't know about other healers, but I'm constantly busy and juggling three different ability bars. Between casting debuffs, healing, buffing and everything else going on... that's a lot of repeated skill use. Losing the queue not only makes combat flow less smoothly, it detracts from the fun of the game and introduces difficulty from outside the scope of the game in the form of fighting with the client to do what you want it to do.
    This.

    Fight the mobs, not the interface. A well built combat interface makes you forget it is there (without wanting to touch the immersion subject).
    (6)

  5. #35
    Player
    Snuf's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    11
    Character
    Cynthor Canicus
    World
    Ragnarok
    Main Class
    Marauder Lv 36
    I'm not happy with this change at all, it has made the action bar feel really unresponsive. I'm not sure about other people, but I never had any issues with being stuck in action chains previously, it was far more convenient. Now I find myself watching the action bar more than watching the combat, which is just terrible...
    (7)

  6. #36
    Player
    Takinagi's Avatar
    Join Date
    May 2011
    Posts
    133
    Character
    Takinagi Onetime
    World
    Tonberry
    Main Class
    Miner Lv 70
    This is why SE shouldn't be listening to you people.
    (3)

  7. #37
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Bring back the queue!
    (6)

  8. #38
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by DoctorMog View Post
    Everyone complained that you could,

    [Citation Needed]
    (9)

  9. #39
    Player
    Maiandra's Avatar
    Join Date
    Mar 2011
    Posts
    74
    Character
    Isen Gard
    World
    Ultros
    Main Class
    Red Mage Lv 70
    I remember several posts like this. People making these complaints seem to believe "Readying" an action was adding a delay, when in fact it was reducing delay by triggering the action as soon as possible.
    These are the same people who spam keys expecting abilities to go off in rapid succession because that's how they pushed the button, then complain that the interface is "unresponsive."
    But of course, that's how the "standard" MMO plays (barring the 1.5 sec UI cooldown).
    (6)
    The command /sigh does not exist.

  10. #40
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Maiandra View Post
    I remember several posts like this. People making these complaints seem to believe "Readying" an action was adding a delay, when in fact it was reducing delay by triggering the action as soon as possible.
    These are the same people who spam keys expecting abilities to go off in rapid succession because that's how they pushed the button, then complain that the interface is "unresponsive."
    But of course, that's how the "standard" MMO plays (barring the 1.5 sec UI cooldown).
    Quoted for truthiness.
    (0)

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