Quote Originally Posted by DoctorMog View Post
Everyone complained that you could,

SE takes it out.

Now we are going to complain you cant?
I have no recollection of this. Where did this happen? I want to smack those who partook.
If you don't like spell queuing you could have just not queued your spells.

Quote Originally Posted by nasomi View Post
Once the latency between client and server is eliminated, you won't miss queueing so much.
Which will never happen to a sufficient standard for people living outside Japan.
Here in Australia, I still get a 0.5-1 second ping delay when pinging Tokyo and that's before server and client processing time is taken into account. It's wishful thinking.

Summing up my post in the last topic, if you are going to remove the ability-queuing, there needs to be a clear visual indicator of when it is possible or not possible to input an action. Currently, I can input an action and get the same response regardless of whether or not it was a successful input. I don't find out I was unsuccessful until I see my character just standing there dumb doing nothing while the people around me die.