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  1. #21
    Player
    MrKupo's Avatar
    Join Date
    Jul 2011
    Posts
    438
    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    the queueing system reminded me of star wars: knights of the old republic. I personally liked it and would even like to see a ui system that emphasizes it like kotr did. You have 2 little boxes somewhere that tells you what moves are queued up with a little icon. Of course there would be a button or command that lets you delete whats queued up.
    (2)

    When all else fails, Heck the Bed.

  2. #22
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by DoctorMog View Post
    Everyone complained that you could,

    SE takes it out.

    Now we are going to complain you cant?
    Operating under the assumption that the assumption "everyone" is an accurate judgment: this isn't the first time SE butchered a perfectly fine system because one or two select people had minor grievances with it (e.g. "I don't like goats following me." > "Okay. Nothing will respond to you at all other than aggroing you instantly and using bulls*** ranged attacks at you")

    Regardless. To the OP: While the whole ability chaining thing could have used minor tweaking, I agree that the absence of it negatively affects gameplay. More time is spent watching the action bar for confirmation of an action triggering than is spent watching your actual screen for things like you should be doing. Before 1.19 I'd simply glance down, select my action, then focus on waiting for a block, evade, or enemy weapon skill I needed to avoid. Now I end up getting hit with stupid things like Backflip that I know I could have easily avoided simply because I was staring at the action bar spamming the A button.
    (12)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  3. #23
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Yeah I'm trying to get used to it but it's extremely clunky for me. Sometimes heals won't go off just because I have to watch my character go completely idle to be able to do anything. It made battles go a lot more smoothly IMO. I don't remember anyone complaining about the action queue.
    (6)

  4. #24
    Player
    Soulfire's Avatar
    Join Date
    Jul 2011
    Posts
    211
    Character
    Maki Amiyuki
    World
    Masamune
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Onidemon View Post
    queuing actions is very useful for gamepad users. It has no impact on the ones using a keyboard and mouse as they can select wtv they want quickly but with a gamepad it is a pain without it.
    Yeah, seriously. This change made things worse for me.
    (8)

  5. #25
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by DoctorMog View Post
    Everyone complained that you could,

    SE takes it out.

    Now we are going to complain you cant?
    I have no recollection of this. Where did this happen? I want to smack those who partook.
    If you don't like spell queuing you could have just not queued your spells.

    Quote Originally Posted by nasomi View Post
    Once the latency between client and server is eliminated, you won't miss queueing so much.
    Which will never happen to a sufficient standard for people living outside Japan.
    Here in Australia, I still get a 0.5-1 second ping delay when pinging Tokyo and that's before server and client processing time is taken into account. It's wishful thinking.

    Summing up my post in the last topic, if you are going to remove the ability-queuing, there needs to be a clear visual indicator of when it is possible or not possible to input an action. Currently, I can input an action and get the same response regardless of whether or not it was a successful input. I don't find out I was unsuccessful until I see my character just standing there dumb doing nothing while the people around me die.
    (12)

  6. #26
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    It's not the distance that's causing the lag, it's the game. When I was living in Japan I occasionally played WoW on U.S. east coast servers. My ping was usually about 200 milliseconds or so. No noticeable lag while playing.

    I think that we need the UI to do a better job of telling us when actions can and can't be used. It would be best if abilities were slightly grayed out while readying or performing an action. That way it would be obvious if you tried to enter a command too early. I'm guessing that they can't do this at the moment since you need to be able to hit spell buttons two times in order to cancel casting. However, it might become a viable system after they add ESC key and jump button spell cancelling.

    I really didn't like ability queuing because it often stuck me in an ability chain, preventing me from reacting quickly to changing battle conditions. I find the battle system to be smother without queuing.
    (1)

  7. #27
    Player
    feint2021's Avatar
    Join Date
    Mar 2011
    Posts
    139
    Character
    Oren Ishii
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    After doing the beast camps the battle system seems to be very clunky now. It's hard to see what your character is even doing when you're fighting 5 giant mobs with another 4 spamming on top of your party of 8. It's almost like when we had to keep spamming 11111111111111 to attack except it's with every other skill now. Maybe it's just going to take some adjusting to but as of right now it's a bit annoying.
    (6)

  8. #28
    Player

    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    426
    +1 to bring back ability queuing. That needs to be there because of the inherent UI latency (or what others call lag). It's the best way (short of reprogramming the game from scratch to not include that stupid input latency) to compensate for it. Seeing how Yoshida and co. said that that is something they can't easily remove from the game, queuing is the best thing we can have to overcome that.
    (11)
    Proud member of the "why the the heck are giant obnoxious images allowed in signatures" club.

    Quote Originally Posted by kensredemption
    I'd rather play solo than play with a bunch of elitists.

  9. #29
    Player
    BeePee's Avatar
    Join Date
    Jun 2011
    Posts
    277
    Character
    Tony Tony
    World
    Balmung
    Main Class
    Conjurer Lv 30
    Yup, before you could execute a weaponskill, and press/click on the next action. Bam, went off nice and smooth.

    Now, it's either press/click an action and wait wait wait for the animation to finish, and then do your next.
    Or even better, press/click for the action, then button mash / click spam until you finally get the next one to go.

    So clunky now.
    (11)

  10. #30
    Player
    Misteyes's Avatar
    Join Date
    Jul 2011
    Posts
    118
    Character
    Kerin Misteyes
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Also in favor of bringing it back. Not a "queue" but at least a single combat action ready.

    In the past, it was slightly inconvenient to ready a switch to passive mode after entering active mode by double-tapping F by accident, but that's not half as inconvenient as this new lack of a system.
    (7)

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