It's called getting used to the rhythm of battle and learning how to play your class. If you cast stoneskin before you're supposed to... even after having played the class for weeks... you're silly.It's called "Planning ahead."
You set your abilities up, scope the situation, and plan for your next steps, but alas, you realize everything went wrong, and your previous actions were made invalid.
Time spent babysitting the UIs faults, is time better spent getting back into the situation.
Getting tired of the kiddie trail? You want to take your motorbike onto a tougher trail?
Why not just break the bike, and get USED to it on the kiddie trail!
Rather than ask for a decent bike, and get a tougher trail...
I'm long past used to it. And so are many others.
Stop trying to defend the broken UI.
Too many MMOs require you staring at the UI bars/log, instead of the actual scenario playing out in front of you.
I don't remember having to do this for games Like Zelda and the such.
The original Zelda was a rather difficult game, mainly do to bad controls/animation lock, and I got over them... but even in THAT game, I didn't have to put up with sh*tty UI that I had to stare at over the game.
Last edited by Claire_Pendragon; 11-18-2011 at 11:03 PM.
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