O.o So you want to not even have to pay attention to what you're doing?I think I like how it is currently but I really really really would like the dang confirmation thing to not go through if you can't currently act. IE:
Now: Casting Cure, if I select Stoneskin it lets me pick my target and confirm. It doesn't go off if it's not ready and I have to do the entire process again. If I'm not keeping an eye on my character or I miss the chat log I can miss the fact that I'm not casting.
What I'd like: Casting Cure, I select Stoneskin and pick my target but instead of confirming it will give an error noise and keep the cursor on the target so I can try again immediately and I'll know when the spell is actually casting.
It's called "Planning ahead."
You set your abilities up, scope the situation, and plan for your next steps, but alas, you realize everything went wrong, and your previous actions were made invalid.
Time spent babysitting the UIs faults, is time better spent getting back into the situation.
It's called getting used to the rhythm of battle and learning how to play your class. If you cast stoneskin before you're supposed to... even after having played the class for weeks... you're silly.It's called "Planning ahead."
You set your abilities up, scope the situation, and plan for your next steps, but alas, you realize everything went wrong, and your previous actions were made invalid.
Time spent babysitting the UIs faults, is time better spent getting back into the situation.
Getting tired of the kiddie trail? You want to take your motorbike onto a tougher trail?
Why not just break the bike, and get USED to it on the kiddie trail!
Rather than ask for a decent bike, and get a tougher trail...
I'm long past used to it. And so are many others.
Stop trying to defend the broken UI.
Too many MMOs require you staring at the UI bars/log, instead of the actual scenario playing out in front of you.
I don't remember having to do this for games Like Zelda and the such.
The original Zelda was a rather difficult game, mainly do to bad controls/animation lock, and I got over them... but even in THAT game, I didn't have to put up with sh*tty UI that I had to stare at over the game.
Last edited by Claire_Pendragon; 11-18-2011 at 11:03 PM.
I never look at either of those. I have the party HP bar close to my action bar/center of the screen when I heal, so I can see the action+heal at the same time. Half the time I don't even notice the action bar, I just use macros/numbers. You just get used to the timing.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.