Everyone complained that you could,
SE takes it out.
Now we are going to complain you cant?




Everyone complained that you could,
SE takes it out.
Now we are going to complain you cant?
Whoever complained is an idiot.What is worse than "queueing" is NOTHING happening when I hit an action button!!! There is no Rhythm to battle anymore no flow it is absolute crap!!! This one change is enough to completely ruin this game for me.

Operating under the assumption that the assumption "everyone" is an accurate judgment: this isn't the first time SE butchered a perfectly fine system because one or two select people had minor grievances with it (e.g. "I don't like goats following me." > "Okay. Nothing will respond to you at all other than aggroing you instantly and using bulls*** ranged attacks at you")
Regardless. To the OP: While the whole ability chaining thing could have used minor tweaking, I agree that the absence of it negatively affects gameplay. More time is spent watching the action bar for confirmation of an action triggering than is spent watching your actual screen for things like you should be doing. Before 1.19 I'd simply glance down, select my action, then focus on waiting for a block, evade, or enemy weapon skill I needed to avoid. Now I end up getting hit with stupid things like Backflip that I know I could have easily avoided simply because I was staring at the action bar spamming the A button.


Oh God, this whole "Change then bitch!" argument is such BS. This is such a moot point. You can't blame the same people for both. Like Darte said, different strokes then. I'd like it back as it made casting far more easy to manage in laggy areas to not have to worry about missing a cure and killing someone. If anything, and it was asked to be removed, wasn't it just for the animation side of it? How animations wouldn't complete?
Who actually wanted this /gone/?
And if they did want it gone, did they know it was just a Queue and not lag? Because sometimes I don't think they do. I remember a while ago people complaining because they enter a skill and it doesn't set off. This gave the impression they thought they could chain them immediately after pressing the skill, and that they didn't understand it was a queue.
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