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  1. #1
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I don't know why people ever complained about it. Now it seems battle is not fluid at all and slow paced again.
    (3)

  2. #2
    Player

    Join Date
    Sep 2011
    Posts
    24
    I've gotten used to things post patch as a Conjurer, but it did take some getting used to. This is because the only way to efficiently know when you can start casting again back-to-back is to wait for the pop-up info as a signal. So if you start just a little early, you won't cast, and you will have to navigate the action bar again and recast on your target which takes an extra second or 2 with a controller, and those seconds are crucial sometimes.

    I don't know why people wanted this removed. Can someone explain?
    (6)

  3. #3
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    Mages really need this. :|
    (3)

  4. #4
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    I also hope they bring queuing back.

    Since 1.19 went live we can select a cure and select a sub-target while still casting the previous spell -- but if we press to confirm the sub-target before the first spell completely finishes, it can take a second before we realize it didn't register.

    Add to that the new beastmen strongholds like Zahar'ak where you sometimes have 30 players and monsters around, and it can be very hard to see if your character finished the previous spell.
    (4)

  5. #5
    Player
    Mishari's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Mish Nhanniji
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Bump.
    Please fix this!
    It is so annoying!
    (2)
    .

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    108
    The removal of queuing actions sucks horribly. At least let us have one action able to be in queue. I've died so many times because a heal wouldn't initiate. Especially, since Firm Conviction has been gimped; death is always imminent. It's even worse since since gnats and hedgemoles have increased their teleport/burrow rate. It's just too frustrating. And Siphon MP or TP on a KO'd target is barely even possible now.
    (3)
    Google Kwestro

  7. 10-14-2011 08:25 AM

  8. #8
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Wait.... people complained about queuing? What is wrong with them? I don't think SE changed the queues based on those people complaining. Though, I still feel that it was a ridiculous mistake.
    (2)

  9. #9
    Player
    Haku's Avatar
    Join Date
    Apr 2011
    Location
    Uldah
    Posts
    31
    Character
    Haku Cassias
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Can someone tell me if they fixed this in the 1.19a patch I left the game because of this and other reasons associated with the game but if they fixed this aspect of the game I would definitely think of coming back I just wanted confirmation if this part of the game was fixed or if it's still the same.

    I read the patch notes but they are generalized with not specifics to this issue so I wanted to see if anyone could give me a heads of about this patch fixing this aspect of the game.
    (0)

  10. #10
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    copy/paste from my translation thread:

    ----------
    Some might be happy with this one

    Quote Originally Posted by Triairy View Post
    こんばんは。
    Good Evening,

    先行入力に関するたくさんのフィードバックありがとうございました。
    Thanks for the many feedbacks regarding queue

    皆さんのフィードバックを受け、開発チームで検討した結果、
    パッチ1.20にて先行入力を再実装することになりました。
    After receiving everyone's feedbacks, and result of dev team checking into this.
    They will re-release the action queue system back in 1.20.


    なお、先行入力を使用するかどうかはテキストコマンドでON/OFFの切り替えもできるようになりますので、
    皆さんのバトルスタイルや好みに応じて選択していただければと思います。
    Now this time you will be able to turn on/off using text command to use or not use the action queue so please use this depending on how you like, or your battle style.
    (12)

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