I don't know why people ever complained about it. Now it seems battle is not fluid at all and slow paced again.
I don't know why people ever complained about it. Now it seems battle is not fluid at all and slow paced again.
I've gotten used to things post patch as a Conjurer, but it did take some getting used to. This is because the only way to efficiently know when you can start casting again back-to-back is to wait for the pop-up info as a signal. So if you start just a little early, you won't cast, and you will have to navigate the action bar again and recast on your target which takes an extra second or 2 with a controller, and those seconds are crucial sometimes.
I don't know why people wanted this removed. Can someone explain?


Mages really need this. :|



I also hope they bring queuing back.
Since 1.19 went live we can select a cure and select a sub-target while still casting the previous spell -- but if we press to confirm the sub-target before the first spell completely finishes, it can take a second before we realize it didn't register.
Add to that the new beastmen strongholds like Zahar'ak where you sometimes have 30 players and monsters around, and it can be very hard to see if your character finished the previous spell.
Bump.
Please fix this!
It is so annoying!
.

The removal of queuing actions sucks horribly. At least let us have one action able to be in queue. I've died so many times because a heal wouldn't initiate. Especially, since Firm Conviction has been gimped; death is always imminent. It's even worse since since gnats and hedgemoles have increased their teleport/burrow rate. It's just too frustrating. And Siphon MP or TP on a KO'd target is barely even possible now.
Google Kwestro


Wait.... people complained about queuing? What is wrong with them? I don't think SE changed the queues based on those people complaining. Though, I still feel that it was a ridiculous mistake.

Can someone tell me if they fixed this in the 1.19a patch I left the game because of this and other reasons associated with the game but if they fixed this aspect of the game I would definitely think of coming back I just wanted confirmation if this part of the game was fixed or if it's still the same.
I read the patch notes but they are generalized with not specifics to this issue so I wanted to see if anyone could give me a heads of about this patch fixing this aspect of the game.





copy/paste from my translation thread:
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Some might be happy with this one![]()
こんばんは。
Good Evening,
先行入力に関するたくさんのフィードバックありがとうございました。
Thanks for the many feedbacks regarding queue
皆さんのフィードバックを受け、開発チームで検討した結果、
パッチ1.20にて先行入力を再実装することになりました。
After receiving everyone's feedbacks, and result of dev team checking into this.
They will re-release the action queue system back in 1.20.
なお、先行入力を使用するかどうかはテキストコマンドでON/OFFの切り替えもできるようになりますので、
皆さんのバトルスタイルや好みに応じて選択していただければと思います。
Now this time you will be able to turn on/off using text command to use or not use the action queue so please use this depending on how you like, or your battle style.
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