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  1. #21
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    I'm ok with just skills remembering old games. There is so much to be done with either a Healer or DPS Blue Mage! Mighty Guard, White Wind, Expose, Life Drain, Transfusion... The possibilities are really high in number, it all comes to how "game balance" will prevent something new and well done.
    (0)

  2. #22
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Yeah, they'd have to put them in as job quest rewards. Most of the classic and XI BLU spells aren't present in the game anyway on the existing mobs. It's unfortunate from a flavor aspect, since I did always like hunting for blue spells, but unless they're willing to add a wildly different skill setup to the game that's pretty much how it'll have to go.
    (0)

  3. #23
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Blue mage can do two things; Monster attacks and auto-attacks.

    It would be a bit much if every skill learned was a monster skill, solely because a lot of them would have to be reinvented in order for that to work. So, we can easily split it up between unique monster skills, and "auto-attack" skills. The auto-attack skills could be learned naturally by leveling up, where as the monster skills can be learned from quest via hunting a monster, or defending something. So you have your standard 1-2-3 that would be whip skills, you have your CD's, and then you have abilities where you cough up bad-breath, explode, drop spikes on someone, or straight up goblin punch a b-word.

    Having a good balance between Whip and Monster skills is the only way I can see it working and keeping the feel of blue mage within the confines of FFXIV. But with this set up it can easily fit into the role of DPS or Tank. Really, blue mage is going to be easier to implement and appease people with than Red Mage; a class that literally doesn't wholly belong in a trinity unless it can be any role. This can also allow SE to do something unique with the current melee set up; make it specialize in AOE rather than Single target. Make the monster spells cost mana, and add real management to them unlike DRK which ends up feeling more like a struggle. Put insta-cast on some, and a cast time on others. The cast time might be a bit jarring, but it also gives a native TP regen which allows it to instead pull abilities from ARC and THM, which also gives it access to swiftcast a sure cast; two abilities that a melee caster would need and find great use for.

    Just my two cents.
    (0)

  4. #24
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Have job quests open up "spell and ability slots" that you can equip mob traits and abilities in.
    Lvl 1 Ability - Learn = When active, learn the next ability targeted mob uses/or hit by...if desired. Chance should be 100%.

    At lvl 60, there should perhaps be about 20 spells and 10 trait slots open.
    A separate menu should be available to choose which spells and slots to "socket" at any time.

    -> This way, Blue Mage can be a versatile and flexible job depending on what is in play. The abilities learned can also taken from the mobs as in previous games.
    -> Combos can be done entirely via mob abilities.
    (0)

  5. #25
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Fevelle View Post
    I'm ok with just skills remembering old games. There is so much to be done with either a Healer or DPS Blue Mage! Mighty Guard, White Wind, Expose, Life Drain, Transfusion... The possibilities are really high in number, it all comes to how "game balance" will prevent something new and well done.
    Personally, I think it'd make more sense if Blue Mage was a Caster DPS with options.
    For the "healing" part, though:

    - White Wind could be a percentage-based healing spell (like what Lustrate used to be pre-Heavensward).
    - Magic Hammer basically being their version of ACN/SMN/SCH's Energy Drain (but for MP only).
    - Angel Whisper could be a raise spell.

    Sadly, Mighty Guard is already used as a Lv.2 Limit Break for Tanks (not to mention that the current "Protect" works like a Protect + Shell, effectively making it redundant).

    Still, and as you said, the possibilities are really high, so we'll just have to see what they come up with.
    (0)
    Last edited by Exodus-E; 08-30-2015 at 02:52 AM. Reason: Minor edits

  6. #26
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by XLauncher View Post
    Yeah, I'm like 99% sure that, if Blue Mage makes it into the game, its blue magic spells will be learned via scripted class . Tests. There's really no other way they can do it, considering how cookie cutter they've set up their job and ability system. Any deviation from that would stick out like a sore thumb. I'm not even saying it like that to talk smack; that's just how it is.

    And thats what I fear about this game and the fate if blue mage. streamlining it kills the identity of the job and basically becomes just another get x level here x scripted skill please look forward to our non deviated 6-9 button rotation with some SUPER UNIQUE BLUE MAGE FLAVORED OFF GLOBALS.

    This class is going to murdered harder than scholar did.
    (0)

  7. #27
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    I would much rather see a kind of "Gun Mage" from FFX-2 than a Blue Mage and I'll tell you why.

    In FFX-2, Gun Mages had access to Blue Magic, but they also had access to a variety of other skills, namely with exploiting weaknesses in enemies. If we could get a bunch of Blue Magic to be learned through Job Quests and otherwise have weaponskills for everything else (kind of like how Rogue/Ninja is set up), that could work really well here.
    (0)

  8. #28
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Don't know about the rest of the games, but in V and VII I used Blue magic/Enemy skill primarily as an off heal/buff class that had options to lay down the damage. Most of the attacks are increasingly useless in the games, supplanted by better ones. The heals and buffs are always useful.

    I'd make Blue a Healer, but I'm aware that this is mostly due to my own experience with the class.

    Also: Berets, Capes and Masks, all the way.
    (1)

  9. #29
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    With the way Soul Crystals work..

    "Upon the surface of this multi-aspected crystal are carved the myriad deeds of <X Job> from eras past."

    It could be implied that we learn out base abilities from the soul crystal without having to kill 20-30 different monsters. Then to unlock further abilities we go on Monster Hunter esq. quests.

    They could also just re-invent blue mages from what we know into something new.
    (0)

  10. #30
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    So, um... idea to split between the two options.

    Remember how the Summoner gained a new Job skill and it's older class skill changed it's design and effect slightly, and how the earlier Class quests always had you kill some open world monster before you got to the meat of the quest? Mix these two things.

    You go to your Job master, and they tell you to go fight X monsters, then they'll send you off to fight the one that you'll learn the new Job ability from. Once you're done, you'll learn the new job skill, and skills XYZ change to monster based variants of those skills. At fifteen class skills not learned from quests ((Based off Gladiator, numbers may be different for other classes)) and five Job quests from levels 30 to 50, shifting three skills each would cover them all, minus the 15 and 30 abilities.
    (0)

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