I say SMN's trance is as close to BLU as we'll ever get.
Channeling the power of monsters to use their skill..... Sigh.....
I say SMN's trance is as close to BLU as we'll ever get.
Channeling the power of monsters to use their skill..... Sigh.....

It wouldnt be a Blue Mage otherwise. That way he can learn many spells as soon as more monsters are making their appearance in the world. So it gets more variaty of spells faster.
Yeah, I'm like 99% sure that, if Blue Mage makes it into the game, its blue magic spells will be learned via scripted class quests. There's really no other way they can do it, considering how cookie cutter they've set up their job and ability system. Any deviation from that would stick out like a sore thumb. I'm not even saying it like that to talk smack; that's just how it is.



Yeah, ot's not hard to image: It'll have its standard skills based on its role and then will learn the blue skills through job quests. While the connected skills will be learmed through levelling. It can easily fit every role too.
Last edited by Greven; 08-30-2015 at 12:41 AM.


Just make it like every other ridiculously easy class quest out there or better yet just hand it out to them at certain levels. No reason to make it like ffxi where you feel like you accomplished something with your hard earned game time anyway. The new generation of gamers doesnt have the patience yet alone the attention span to do long difficult or help seeking quests.



As I've said before, the best way to do this would be having the normal, non-quested spells be learned naturally, but tying them to a sort of hunting log.
An idea I had for this was that story-wise, a BLU sort of knows these spells from monster observation, but needs to kill and absorb a monster's essence in order to get a true understanding of a spell. So if you learned, say, Acid Mist at lv10, you'd have a hunting log-type entry that requires you to kill 3 Ochu type mobs to unlock Acid Mist's full power.
The big spells would be learned via the job questlines, and by design each quest would involve the monster you'd learn the spell from (so if the lv35 quest rewards you with Bad Breath, that quest is going to involve a marlboro type mob).
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)



They could just be groovy and go with a stance based blue mage.
Bombard Stance unlocks mage attacks
Marlboro Stance unlocks debuffs physical and magical
Dhalmel Stance unlocks physical attacks where you hit like a truck
It would be like swapping pets or fairies where your hotbar abilities change depending on stance.
The pokemon Smeargle comes to mind.
Sketch could be a ability that's on a 20 second or so cooldown that allows a blue mage to copy a monsters ability. Maybe give it an reload type currency for it and then sketch has to be used again ? Idk



Not sure how they would implement the spells, mind you ffxi had way way too many spells, many just repeats of the same effect or trivial differences..no need for that mess.
But I love blu still, is still my main in ffxi as of right now. I enjoyed learning the spells , dont really know why, but I did lol
Would like to see this job implemented properly into this game yup.
No stances please as suggested, another gcd we dont need, combat is already clunky enough.
♥ MORE HIGH HEELS + INSTANCED HOUSING! ♥!

Could have an ability that once a target uses their ability, you send it right back at them.
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