I like it. This is a good solution to feeding imo, rather than extending the death timer over 25 seconds. Perhaps after 5 deaths, player kill points begin to diminish.
Definitely. Obviously will cut the point feeders off, but I'd much rather the newer, learning players have more field time to learn rather than be stuck waiting forever to respawn.
Taking healers and their death count into consideration, it may be worth setting that system to time-based instead of "until you get your next kill."
votekick is your best friend.
We got a 24man Seal Rock and we had a blm who died as he respawned 5 times in 5 mins, so we kicked him. We lost the match but he should learn the lesson.
Last edited by rappa; 08-31-2015 at 06:34 AM.
I think the point of extending the respawn time would not phase a person so bad that they get killed an absurd amount of times.
Maybe they should get echo after 5 deaths, to hopefully stop it happening again!
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