Quote Originally Posted by Soular View Post
a system where a player with an excess amount of death streaks should become worth less points per kill than other players until they secure a kill (sort of like an anti-battle high effect, just with no statistical/mechanical detriments).
Definitely. Obviously will cut the point feeders off, but I'd much rather the newer, learning players have more field time to learn rather than be stuck waiting forever to respawn.

Taking healers and their death count into consideration, it may be worth setting that system to time-based instead of "until you get your next kill."