Quote Originally Posted by Soular View Post
a system where a player with an excess amount of death streaks should become worth less points per kill than other players until they secure a kill (sort of like an anti-battle high effect, just with no statistical/mechanical detriments)
I like it. This is a good solution to feeding imo, rather than extending the death timer over 25 seconds. Perhaps after 5 deaths, player kill points begin to diminish.