I thought the respawn time extensions were infinite as well, I don't think I've ever died in FL more than 4 times, I typically consider anything over 2 deaths to be a bad game for me now, lol

The more and more I think about people going 0/8 or worse, the more and more I start to think that maybe a system where a player with an excess amount of death streaks should become worth less points per kill than other players until they secure a kill (sort of like an anti-battle high effect, just with no statistical/mechanical detriments).

Course I have no idea how it'd work in practice, especially because healers and whatnot, so that's all just brainstorming at this point. I do feel like something needs to be done about feeding though.