So as you may know squenixs has considered getting rid of gc restrictions. Let's help make this happen. Please voice your opinion pro or con.
I am pro, better wait time, smaller servers like mine can finally roll premade.
So as you may know squenixs has considered getting rid of gc restrictions. Let's help make this happen. Please voice your opinion pro or con.
I am pro, better wait time, smaller servers like mine can finally roll premade.
Lore means stuff. Keep GC restrictions, remove penalty timer changing GCs.
No, it doesn't. Lore is a completely bullshit excuse, the only reason to keep the current set up is for the ways it enhances PvP. Removing the penalty for switching wouldn't really do anything either, all that would do is make a mass exodus to the "winning" Grand Company all the more common and further skew matches...
The Grand Company restriction is in place for Frontlines (which it is worth remembering has always been sold as "casual" PvP) to create a more welcoming atmosphere, you're automatically part of a team from the get go, after all. Whether you're new to PvP or a veteran, you've already got a team to fight for, I at least quite like the restriction for that alone. I like that my team generally has the same faces, I like that I can spot (and harass) rivals, rather than each match having purely randomized teams that I wouldn't care about at all. Lore really doesn't come into it at all, they can make up any contrived reason for static teams or non-static teams.
What they should do, is both ease up (not remove) the restriction, and enhance the sense of purpose behind the Grand Companies. Honestly, Grand Companies might as well not exist in this game, there is no real reason for them... If we had something like Final Fantasy XIs Conquest system, however, then perhaps they'd actually serve some gameplay aspect, rather than being an arbitrary glamour restriction (which is all they are outside PvP). Whether that ties into Frontlines or not is another question, but I'd certainly like it if I wasn't just winning in Frontlines for more Wolf Marks, but instead to go towards some weekly tally that can bring Twin Adders on top (although this would be in Frontlines, so I should just burn that dream...) for some kind of bonus to all Adders on my server...
As for easing up the restriction; Mercenaries. Opt in or forced, I don't particularly care. Queues wouldn't be instant, but 72 people queue up (20A/24F/28M), hold them all for like a minute looking for 4 more Adders, then just go "Fuck It" and slap those 4 excess Maelstrom in with the Adders for a match as Mercs, with something like "Mercenaries receive a 10% bonus to PvP EXP and Wolf Marks when placing first" to add incentive to actually push for first, rather than sabotaging for your real team. That should improve queues, without completely throwing away the good Grand Companies can bring to PvP...
At the very least I think SE should try for some middle ground, before completely gutting Grand Companies out of the game. Completely removing the restriction and just having purely random teams always struck me as the table-flip response... I'd rather they work on improving something, rather than swinging from one extreme to the other...
Last edited by Nalien; 08-31-2015 at 12:11 PM.
Taking out the penalty won't change anything. No one wants to start over.
The merchanary option sounds interesting but id rather have them just gut it and be done with it. 1 pvp rank and a fair playing field for all.
^Agreed, proof would be needed, and also in that case, you should just address this issue to SE support instead of just blatantly point your finger at the person.
SE also stated that they would look into the GC restrictions, so while they might or might not remove it, we just gotta deal with it. Personally I do lose a lot of matchs being in the flames atm, I like pvping with the same group of regular people, if GC restrictions were removed, idk how often I would play with them unless I could party with them, and that would require a good amount of them to be on the same server.
Im fine with either decision SE makes.
He could have quite simply used "Hide" a ninja ability that conceals them. When ninja uses "Hide" no one can see them and even their battle high/fever status is hidden from the map. The other battle high/fever may have been other people, not the person you are more than likely wrongly accusing.i dont really care, he lost anyways. Kid had high and teleported to our base several times in and out trying to spawn camp. Emoted the ninja before he ported out and his name showed up. It's really easy to tell when a battle high is teleporting around the map. I aint recording my frontlines lol
Last edited by Houston009; 09-01-2015 at 02:44 AM.
then we are all inclined to believe that he wasnt cheating and you are just upseti dont really care, he lost anyways. Kid had high and teleported to our base several times in and out trying to spawn camp. Emoted the ninja before he ported out and his name showed up. It's really easy to tell when a battle high is teleporting around the map. I aint recording my frontlines lol
It doesn't conceal high/fever, there were a few times ive caught out ninjas trying to hide with high
It does, just not immediately. Same as if someone dies with high/fever, it doesn't always immediately shed the status from the map.
I as a ninja, have hid through entire alliances w/ fever and no one suspected a thing. Same as random high/fever ninja suddenly popping on the map attempting to assassinate a teammate.
Last edited by Houston009; 09-01-2015 at 03:07 AM.
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