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  1. #1
    Player
    ScarletCrusader's Avatar
    Join Date
    Feb 2015
    Posts
    40
    Character
    Scarlet Caster
    World
    Exodus
    Main Class
    Ninja Lv 60

    Death Timer should scale indefinetly

    That is, keep adding 5 seconds to the respawn for each death a player has. There really needs to be a bigger punishment for dying THAT much, regardless if you are a tank or not.

    25 seconds is long enough I agree, but I don't see why you should cap it at that. Players who are bad should stay out of the field more to prevent feeding (intentional or not) and learn a lesson in playing it safe and strategic, learn when to retreat and when to fight, and not just herp derp go inside a pack of enemies plz ima tank/dps.
    (1)

  2. #2
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Lmao I never realized it even capped. I assumed it went on indefinitely but I had never died enough times to ever find out. It should scale indefinitely I agree.
    (3)
    Last edited by Dimitrii; 08-29-2015 at 12:17 PM.

  3. #3
    Player
    ScarletCrusader's Avatar
    Join Date
    Feb 2015
    Posts
    40
    Character
    Scarlet Caster
    World
    Exodus
    Main Class
    Ninja Lv 60
    Yeah I'm actually not sure if they changed this or not. I think the last time I died 6+ times was in FL slaughter where I noticed the 25sec cap, but it's been a while. I'm just kind of sad when I see these 0/8's and 0/9's on my team...
    (0)

  4. #4
    Player
    nickx's Avatar
    Join Date
    Dec 2013
    Location
    Adder4lyfe
    Posts
    205
    Character
    Calien Nightstalker
    World
    Odin
    Main Class
    Archer Lv 70
    While I agree that no one likes players who repeatedly feed other teams with their deaths, punishing them for even longer periods of waiting time might deter them from PvPing at all, and thus reducing the player base. If anything, these new players need to be out on the field longer to learn and improve, rather than watching their corpse on the ground the whole match. No one likes waiting to play, especially when some of them have been already waiting 30 minutes for their queue to pop. :[
    (3)

  5. #5
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    That'd just cause ppl to spam
    Rez plz
    Or omg i need a revive <pos>
    (0)

  6. #6
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    I wouldn't mind this; I don't know where these people come from but there's at least 3 or 4 people on my GC that have 0/6 record somehow. This entire week has been frustrating with these people dying off our score.
    (0)
    ____________________

  7. #7
    Player
    Pomelo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,518
    Character
    Pomelo Elmbrook
    World
    Odin
    Main Class
    Astrologian Lv 90
    It is literally always the tanks, they run into groups by themselves on the other side of the map...and you just watch their hp go down and down.
    (1)

  8. #8
    Player
    Juen's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    33
    Character
    Jun Chen
    World
    Leviathan
    Main Class
    Blacksmith Lv 50
    There are 2 ways to look at this.

    1. Having the cap means IF the person keeps dying, they are just feeding/losing points.

    2. The person even while dying, are providing benificial things for the team. This would include absorbing CDs/LBs/stunning healers and DPS/ stopping people from capturing nodes.

    I personally hope that the person who is dying is because of reason 2 most of the time, so I just bare with it. My issue is when I see melees doing with 0 kills by the end of a match. Usually in a match, a person should be able to LB twice, thats almost a guarantee kill atleast once.
    (0)

  9. #9
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Wait, people actually die more than 5 times? lall.

    No jk. Back when I was a noob I think I occasionally died 5 or more times, but I can't say I remember any timer cap. I don't see any problem removing the cap. They are just wasting points anyway. The longer they stay away from battle the better. And maybe it'll teach them not to suck lol. Or be more cautious.
    (0)

  10. #10
    Player
    Soular's Avatar
    Join Date
    Jan 2014
    Posts
    77
    Character
    Gremms Foulke
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    I thought the respawn time extensions were infinite as well, I don't think I've ever died in FL more than 4 times, I typically consider anything over 2 deaths to be a bad game for me now, lol

    The more and more I think about people going 0/8 or worse, the more and more I start to think that maybe a system where a player with an excess amount of death streaks should become worth less points per kill than other players until they secure a kill (sort of like an anti-battle high effect, just with no statistical/mechanical detriments).

    Course I have no idea how it'd work in practice, especially because healers and whatnot, so that's all just brainstorming at this point. I do feel like something needs to be done about feeding though.
    (1)

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