*Cringe*
Oh god, really? It's worse than I thought, then. You can buy new servers, but a tangled web of inefficient netcode? That's kind of a nail in the coffin then. Very unfortunate. =(
Mhm. They probably never thought to test NIN outside of the internal servers and so never considered how problematic the 0.5 recast on Mudra might be. I'm not sure what kind of solution they can really implement outside of the Mudra clint-side, Ninjutsu server-side fix that others have proposed (but they're probably wary of doing so because of the possibility for abuse).
There is no Mudra lag.
I wondered why sometimes my mudra screwed up.It's a player thing.Nothing to do with servers.Basically whats happening is we are hitting the commands too early with mudra so the input isn't being recognised properly.Each part of Mudra has a cast time.We're trying to cast too early which is screwing it up.I've done it myself a few times.
My main concern with Ninja despite being a great dps class is it in the long run especially on single targets worth it to actually have an extra rotation to keep Huton up.
Obviously we need to keep Huton up but given the coolodown times between our mudra that lets us do sneak attack skills is it really any benefit to Ninjas to waste our give up a lot of our main dps combo for an extra raition.I don't think so.
Overall it probably gimps our dps more than if we were sticking with preheavensward rotations.I say this as Dream within a dream is of cooldown skill anyway.
This is actually demonstrably false. While player skill can and does impact mudra execution, so does latency. It's not reproducible on command but the most visible instance of this involves instances wherein you hit a mudra, its cooldown finishes, and the Ninjutsu button doesn't change to the proper Ninjutsu because latency has prevented the server from seeing that the mudra was executed properly. If you then hit the next Mudra, it will at times over-ride the first (or sometimes not be registered at all, depending on when the server "catches up" to your client-side inputs).
What I got from this is pretty much play what you want cause it doesnt matter at this point in gear progression. NIN was in world 1st everything this time around, why does this thread exist besides the barely there TP issues? NIN needs a tp reduction on AE and SE doesnt gaf about your latency.. /endthread....... I'd want MNK over NIN b/c no DRK so no int debuff without one. This sounds finicky I grant you but if its a PF and you're doing it with filthy pugs you want the best comp you can get your hands on.
On the flip side, if there was a DRK/PLD setup, a NIN becomes utterly mandatory, and MNK becomes redundant.
If DRK/WAR, there's not really any reason to bring MNK or NIN in terms of raid synergy. In this case if it was my group I'd go DRG/BRD and then double-caster it.
the only mandatory,is mnk if you dont have a drk,about drg buffing brd dps,its the same or prolly even less than what a nin brings to the table,and they should cancel ninja nerf,because since ppl dont understand,they never did it because raiton,it would barely add 5 dps at most in single,when they nerfed nin they nerfed nin aoe,because mnk had 0 aoe,drg had decent aoe,nin was top dog when ninja come out on aoe,now mnk is crazy on aoe,drg have geirskogul on top of what they already had,nin aoe is the problem now,and getting the nerf canceled,get us behind mnk and drg both by a bit,now we just have no aoe.
If they won't fix their mudra system, they need to get rid of it.
I'd also like to see TA effect still applied but the damage substantially reduced if the positional is missed. Most times I've missed TA is because the tank wants to spin the boss around suddenly, so I don't like being punished unduly because of a Duty Finder tank suddenly flipping around.
Thing is, that is hardly a new issue. NIN was introduced with 2.4 yet they didn't make adjustments to Mudras with any of the following major patches. You'd think if they intended to fix anything they'd have done it by now. And getting rid of it? Of NIN's only unique set of mechanics? Won't happen.
Chances are things will stay exactly as they are now since nothing has been done close to the introduction of the class, it's basically too late now. Which is why I'm convinced that any of those issues introduced with 3.0 that are not addressed by 3.1 will stay in game forever as well. That's just how SE does it.
The only issues I have for NiN is TP and Mudra Lag, which is more my problem since I play on PS4 for the west coast and cannot use programs like WTFast which I'm sure most end game NIN's use.
WOuld love to lower the CD for DWAD though, make it like MNK's EF with a 30 sec cooldown would be amazing.
Currently on A4s and not doing that extra 50ish dps because of mudra derp kinda sucks but I'll live.
Last edited by ChalupaBatman; 08-30-2015 at 06:01 PM.
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