A red mage "Tank" can do melee, cast heals, and cast damage spells all at once. Makes sense for the Job and the class.
Red Mage=Tank
White Mage=Healer
Black Mage=DPS
I read some mentioned about RDM tanking in FF11. First you have to know why Ninja is a tank in FF11.
Ninja has a spell "utsusemi" which creates shadown images to absorb enemy attack, so keeps casting utsusemi I and II made it possible to tank. Of course, Ninja tanks must sub-job Warrior to access Provoke.
DEV explicitly said it was unexpected that NINJA was used as tank, they designed NINJA as a DD, but they let it be.
So any job sub-Job NINJA could cast "utsusemi" which had less image copies, and it would not enough to tank. Red Mage fast cast trait allowed casting "utsusemi" much faster with significant shorter recast timer, in addition Red Mage could generate aggro by self-healing or casting some high enmity spells (ie. Sleep) on the target.
But, that was just something like "ast solo heal x", "8war kill x"..etc, someone did it intentionally.
Actually RDM was paper weak and RDM was not a tank. ^^;
Last edited by Nicobo; 09-02-2015 at 12:52 PM. Reason: 1000
I just want to clarify that, while utsusemi did help, it wasnt the only reason they were good tank.
It was mostly because of the set of tool they had on their own. namely The glorious Phalanx, Stoneskin, protect/shell, and all their debuff that made the moster almost stop attaking them (slow/paralyze/blind/dia/bio) all those debuff could be merited for some more potent version of the spell. Add refresh, haste and self heal to that, they were pretty darn good tank.
I've used red mage in low man group a lot in ffxi and they were pretty fun to use as tank/self healer. This version of red mage couldnt work in ffxiv with the current set up we have, it just won't balance well, like most things that were a thing in ffxi.
Whatever they do if they implement red mage in ffxi, i will not be any of the red mage we know from previous game for obvious balance reason. But whatever they do with it ill play it. Red mage hold a dear spot in my heart.
Last edited by Klife; 09-02-2015 at 01:22 PM.
I've tanked Dragoon collibri burn for merits during the Aht Urhgan days on RDM/WAR. Was fun there, but I don't want to do that here.Never saw exp parties or endgame events having RDM as the tank.
That's... not true. At all.
Less because of any grand design and more because of lack of options. There was only one knight job in Fighter, of everyone that shouldn't be hit (which is everyone else now), yeah, Red Mage arguably took hits the best. Dunno I'd call that classical Red Mage tanking.
Last edited by Saggo; 09-02-2015 at 11:15 PM.
This thread received 3 likes in total.
give up already.
In my personal opinion the best way to go with Red Mage in this game would be to make it a melee dps supported by spells. Pretty much like WOW's Retribution Paladin. Damage through their weapon supported by Elemental damage spells and the ability to offheal. Since they can use black and white magic in other FF games.
A mage tank that uses dex?
A tank that doesn't cross class from PLD or WAR?
A 1110 total potency 1-2-3 combo (with this absurdly powerful lightning strikes) with the 3rd attack also being a 20% reduction damage cooldown?
This is why SE ignores the english forums.
Its only damage reduction whilst your stuck channeling the attack. You can't move and the Red Mage doesn't get damage reduction from their tank stance. Its more of a risk thing.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.