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  1. #91
    Player
    Saggo's Avatar
    Join Date
    Jun 2015
    Posts
    162
    Character
    Saggo'a Xula
    World
    Lamia
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Saying that they can make a tank kit, but just slap a red mage name on it and it won't be a "proper" red mage is the very essence of saying that it can't be done, without out right stating it.
    That's not what can't means.

    Quote Originally Posted by Thunda_Cat_SMASH View Post
    It had to do with the tank meta in so far as it's "enough survivability to survive, put everythingelse in damage."
    Hardly what I said. Every Red Mage in Final Fantasy: a subset of Black Magic (Damage), a subset of White Magic (Not Damage), and decent melee weapons/armor (Damage). Red Mage is more DPS then it ever was Heal or Tank. Not open ended design, it's a set pattern. Defensive stuff were gimmicks in, really, just 11. That has nothing to do with how tanks survive.

    If we're going to say what makes sense for Red Mage, it's not tanking.
    (1)

  2. #92
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,355
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    Red Mage 3 stances TANK, Healer, DPS.

    One you pick it you can't change in combat.

    That is what we will get.
    (0)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  3. #93
    Player
    lokoxDZz's Avatar
    Join Date
    Jul 2015
    Posts
    17
    Character
    Luois Cyphre
    World
    Moogle
    Main Class
    Lancer Lv 60
    Red mages should be able to have something that DRK also should have and other classes too, the ability to change roles.

    The Red Mage was often used as someone that could do damage and as well support your party, i'm not sticking with Red mage as a meele tank, he could be a supporter and also a dps and change roles, if you want a class that is based on a meele magical, bringing something like holy knight, mystic knight would be a cool thing.


    The thing is that Red mage as a tank would be as tasteless as DRK, they need a system to backup their position, and we don't have anything to backup the red mage with a role like that.

    I honestly think its but a waste of time wanting to a class have a role that its not what it really needs to be without a proper system to backup it, it would make a hated class
    (0)

  4. #94
    Player
    lawlHT's Avatar
    Join Date
    Apr 2015
    Posts
    65
    Character
    Sonata Grayce
    World
    Hyperion
    Main Class
    Monk Lv 60
    Quote Originally Posted by lokoxDZz View Post
    Red mages should be able to have something that DRK also should have and other classes too, the ability to change roles.
    Jobs in this game are not designed to perform multiple roles. Its never going to happen, and it never needs to. The game already has a way to switch what role you are, and that's through class changes. Giving jobs the ability to play more than one role either makes them overpowered because they become too flexible or they wind up underpowered because their skill set is spread too thin to do anything particularly well
    (2)

  5. #95
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by lokoxDZz View Post
    Red mages should be able to have something that DRK also should have and other classes too, the ability to change roles.

    The Red Mage was often used as someone that could do damage and as well support your party, i'm not sticking with Red mage as a meele tank, he could be a supporter and also a dps and change roles, if you want a class that is based on a meele magical, bringing something like holy knight, mystic knight would be a cool thing.


    The thing is that Red mage as a tank would be as tasteless as DRK, they need a system to backup their position, and we don't have anything to backup the red mage with a role like that.

    I honestly think its but a waste of time wanting to a class have a role that its not what it really needs to be without a proper system to backup it, it would make a hated class
    A job with multiple roles will not work in this game though.

    Quote Originally Posted by Sapphic View Post
    Evasion tanks are either stupidly OP, as in the evade every big hit. Or totally useless as they may evade a hit, but depending on RNG eat the full damage and go splat.
    The Evasion is just one of the defenses. He also has a Mana shield which converts damage taken into Mana damage instead.
    (1)
    Last edited by Nektulos-Tuor; 08-30-2015 at 09:57 AM.

  6. #96
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Yaichiro View Post
    I like the idea of support tank. Perhaps make RDM an evasive tank due to the nature of thier playstyle and attire.
    Evasion tanks are either stupidly OP, as in the evade every big hit. Or totally useless as they may evade a hit, but depending on RNG eat the full damage and go splat.
    (3)

  7. #97
    Player
    cold52's Avatar
    Join Date
    Dec 2014
    Posts
    54
    Character
    Shodeku Hitsuma
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90
    all im hearing is

    "I dont like red mage as a tank so it wont happen"

    again saying that you don't like it doesn't mean it doesn't make sence or more importantly wont happen as has been proven several times already.

    just because people see it as a particular role doesnt mean it will be that role

    honestly id hardly be surprised if it was a caster, meele, or a healer but as far as i can think of theres no way any of those roles will truly make a red mage close to what it been known for make it a caster and you lose it healing and most of its support, make it a healer and you lose most of its dps not to mention you absolutely loose it melee dps, make it a melee dps theres almost no casted abilities at all since it would be too hard to make it possible to use spells that arent instant and can we really call those spells (looking at you dark knight).

    with a tank ALL THOSE THINGS ARE POSSIBLE.

    also on a side note to those saying anything about making an evasive tank is a good idea? hell no the tanking meta in this game is all about big predictable hits the only things that youd actually important enough to matter are all impossible to dodge and for anything else it either it doesnt even hurt you enough to matter.

    Edit: and before anyone catches me with the whole but you just said dark knights spells arent spells so your contradicting yourself, no not really its just dark knight wasnt given any actual spells on the other side of the coin paladin did with clemency. and there are plenty of ways to make it possible without just making them instant use buttons perhaps something like a hold to charge the spell which could determine the output of the spell and its cost.
    (1)
    Last edited by cold52; 08-30-2015 at 10:13 AM.

  8. #98
    Player
    Saggo's Avatar
    Join Date
    Jun 2015
    Posts
    162
    Character
    Saggo'a Xula
    World
    Lamia
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    A job with multiple roles will not work in this game though.
    One tweak to the duneon finder and it would work fine.
    (0)

  9. #99
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by cold52 View Post
    all im hearing is

    "I dont like red mage as a tank so it wont happen"

    again saying that you don't like it doesn't mean it doesn't make sence or more importantly wont happen as has been proven several times already.

    just because people see it as a particular role doesnt mean it will be that role

    honestly id hardly be surprised if it was a caster, meele, or a healer but as far as i can think of theres no way any of those roles will truly make a red mage close to what it been known for make it a caster and you lose it healing and most of its support, make it a healer and you lose most of its dps not to mention you absolutely loose it melee dps, make it a melee dps theres almost no casted abilities at all since it would be too hard to make it possible to use spells that arent instant and can we really call those spells (looking at you dark knight).

    with a tank ALL THOSE THINGS ARE POSSIBLE.
    Exactly! I hope more people get aware! =)
    (0)

  10. #100
    Player
    Jamez82's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Jay'nes Alexander
    World
    Malboro
    Main Class
    Conjurer Lv 50
    I honestly think RDM should be melee dps/support.

    I'm talking support in the same sense brd & mch is except instead of recovering mana and stamina you recovery hp and sta. You could go into a caster stance to cast heals or apply long laster (but low potency) dots and a melee stance to go in with a rapier.

    Really though I don't see how a RDM could work in this game. Thats the best I can come up with.
    (0)

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