How is another MP based tank Unique? Its not. Id bet all my gil that rdm will be a caster dps support job. Samurai will be melee dps and blu if and when it comes to us will be the tank.
Paladin and Dark Knight both use MP. I don't see how its "MP" based.
Red Mage would be a "Caster" Tank, as in, he actually casts spells. Which is completely different and unique and unlike anything we have in the game right now.
So Samurai will be another melee DPS, and Red Mage will be just another caster DPS...
Im pretty sure you are smart enough to know I was referring to drk, not paladin. Just like 90% of the people in this thread, id rather see it as a caster dps/support not a tank.Paladin and Dark Knight both use MP. I don't see how its "MP" based.
Red Mage would be a "Caster" Tank, as in, he actually casts spells. Which is completely different and unique and unlike anything we have in the game right now.
So Samurai will be another melee DPS, and Red Mage will be just another caster DPS...
Couple of things to note:
Caster, melee, and ranged physical DPS all do the same thing: DPS. You should try to keep them roughly equal to each other (so our next classes should avoid melee DPS and drop another caster and/or range physical if any DPS at all), but you shouldn't compare them directly to the tanks or healers.
Standard groups are either: 1 tank, 1 healer, 2 DPS, or 2 tank, 2 healer, 4 DPS.
That is to say an equal amount of healers to tanks, and 2 DPS per tank, and that's the ratio we want. The one that parties are made in. IF ANYTHING, we should shoot for more tanks and healers than DPS to try to draw people into playing those roles to fill out parties more easily as most MMO players naturally gravitate toward DPS (this is for lots of reasons I don't feel like covering here).
However, we currently have 7 DPS to 3 tanks and 3 healers. That means our proper ratio for party filling is off by about a third of a class. To even it out you'd want 1 more DPS and one more of each tanks and healers. To err more toward the side of party filling you'd just put in the tanks and healers and leave the DPS alone.
That said, I don't really care what role red mage or blue mage or samurai fill. What I DO care about is if we just keep making all the 'favorite' classes into DPS we're going to end up going back to 30-45 minute DPS queue times for every roulette during prime time, and hours off prime time.
I really hope they would add red Mage as a tank class since it would be sweet. If they use your suggestions though it will be ridiculously OP
Except that isn't how it works.
Remember how DPS queues got super fast in the first two weeks of the expansion, but then wound up returning to normal after a month? Yeah.
Agreed, it doesn't really matter how many tanks you make. If people do not want to tank, they will not play the class.
They're nowhere near as bad as they were pre-heavensward. They're still about half that. 10-15 minute queues for end game is nothing like what it used to be.
Also, ninja + mch + ast + drk = what ratio?
Correct me if I'm wrong, but wasn't...
(ARR 2.5 spoiler ahead)
...Ilberd's energy wave during his fight with Raubahn a hint at how they plan to make the Red Mage, considering they even add that job?
Three Ilm Knights, One Thousand Malm Road
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