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  1. #1
    Player
    SlyTribal's Avatar
    Join Date
    Mar 2014
    Posts
    118
    Character
    Sly Tribal
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Lemuria View Post
    At any rate, we have 3 tanks, 3 healers, 2 casters, 2 melee DPS and 2 ranged physical DPS. Surely we need an extra melee DPS, an extra ranged physical and a new caster before we start worrying about more tanks?
    3 Melee; Monk, Dragoon and Ninja
    (1)

  2. #2
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by SlyTribal View Post
    3 Melee; Monk, Dragoon and Ninja
    Very true, my mistake.

    Still, adding a 4th tank won't suddenly make more people want to tank. Dark Knight was proof of that. If people choose not to tank, there's nothing anyone can do about it. There was a huge number of Dark Knights when the expansion first launched, and it died out as quickly as it surged. Nowdays, tanks are the one class you're always waiting on for Expert roulette which is why I've taken to doing most of my Eso farming on my Paladin.
    Quote Originally Posted by Nektulos-Tuor View Post
    He may not wear as heavy armor as the other tanks, but he makes up for it with Earth and Wind magic making it easier for him to block attacks with each and enhance his body and use the wind to increase his evasion. He also has a magic shield which he can switch on and off.
    Outside of Utsusemi in FFXI, it would be folly to try and create a tank based around evasion. Because of the RNG nature of hits and misses, you could easily go for periods where every blow lands, or every blow misses making it severely underpowered and overpowered at the same time.

    Some would see the job as a healer MP sponge, other's would herald it as the second coming of Louisoux. If they ever DID make it a tank, surely going the Rune Fencer route would work better, with magical defenses you can swap in and out of to defend against particular threats.
    (1)
    Last edited by Lemuria; 08-29-2015 at 03:24 PM.

  3. #3
    Player
    cold52's Avatar
    Join Date
    Dec 2014
    Posts
    54
    Character
    Shodeku Hitsuma
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90
    yall know tank really is the closest thing that makes sence for a red mage think about it.

    a red mage is known for its ability to use both white magic and black magic while still using a melee weapon.

    no other role suits that better then tank

    white magic for defensive skills and heal skills
    black magic for its offensive skills or buffs

    then it still has room for its melee skills

    all it would need then is something to help make it stand out between the other tanks.

    now of course people dont wanna see it end up as a tank but ya know thats what was said about warrior and dark knight but at the end of the day if square makes it that way thats the way it will be.

    also it will amuse me to see all of the red mage jokes about there role icon being blue if it happened. >
    (5)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by cold52 View Post
    yall know tank really is the closest thing that makes sence for a red mage

    a red mage is known for its ability to use both white magic and black magic while still using a melee weapon.

    no other role suits that better then tank
    Generally wearing light armor is a no-go as a tank, and I'd expect RDM to be sharing gear with BRD of it scales with DEX or DRG if it scales with STR (MNK aesthetic doesn't really gel with RDM). Most of the stuff that makes sense for RDM as far as defensive spells go would be more towards defensive utility. Think of Phalanx not as a spell you use on yourself, but something you can throw on the tank or a healer taking too much damage, reducing their damage taken by something like 25% for 10 seconds. Off-heals would work along similar lines, as something you'd throw around if needed while sacrificing DPS.

    Sword skills and magical attacks could thus go towards dealing good DPS, leading to a DPS job that has utility while still being different from its peers. You don't need to shoehorn the job into tanking.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    Yaichiro's Avatar
    Join Date
    Jan 2014
    Posts
    153
    Character
    Yaichiro Shimo
    World
    Odin
    Main Class
    Warrior Lv 80
    I like the idea of support tank. Perhaps make RDM an evasive tank due to the nature of thier playstyle and attire.
    (1)

  6. #6
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Yaichiro View Post
    I like the idea of support tank. Perhaps make RDM an evasive tank due to the nature of thier playstyle and attire.
    Evasion tanks are either stupidly OP, as in the evade every big hit. Or totally useless as they may evade a hit, but depending on RNG eat the full damage and go splat.
    (3)

  7. #7
    Player
    cold52's Avatar
    Join Date
    Dec 2014
    Posts
    54
    Character
    Shodeku Hitsuma
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90
    all im hearing is

    "I dont like red mage as a tank so it wont happen"

    again saying that you don't like it doesn't mean it doesn't make sence or more importantly wont happen as has been proven several times already.

    just because people see it as a particular role doesnt mean it will be that role

    honestly id hardly be surprised if it was a caster, meele, or a healer but as far as i can think of theres no way any of those roles will truly make a red mage close to what it been known for make it a caster and you lose it healing and most of its support, make it a healer and you lose most of its dps not to mention you absolutely loose it melee dps, make it a melee dps theres almost no casted abilities at all since it would be too hard to make it possible to use spells that arent instant and can we really call those spells (looking at you dark knight).

    with a tank ALL THOSE THINGS ARE POSSIBLE.

    also on a side note to those saying anything about making an evasive tank is a good idea? hell no the tanking meta in this game is all about big predictable hits the only things that youd actually important enough to matter are all impossible to dodge and for anything else it either it doesnt even hurt you enough to matter.

    Edit: and before anyone catches me with the whole but you just said dark knights spells arent spells so your contradicting yourself, no not really its just dark knight wasnt given any actual spells on the other side of the coin paladin did with clemency. and there are plenty of ways to make it possible without just making them instant use buttons perhaps something like a hold to charge the spell which could determine the output of the spell and its cost.
    (1)
    Last edited by cold52; 08-30-2015 at 10:13 AM.

  8. #8
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Evangela View Post
    Tank is the most boring role in MMO. please don't waste good jobs like Red Mage, Samurai, and Mystic Knight for it.
    *THIS*

    Is why we need a tank class that isn't like the other tank classes. All the DPS classes have a unique mechanic.

    Dark Knight is an Emo Paladin with some AOE attached and magic defense, literally no difference besides that.
    Paladin is 1-2-3 rotation flash aggro. Has physical stuff instead of magical. More physical defense then DRK.
    Warrior is push a button every so often when you need it. Has some debuffs you need to keep up.

    That is literally all we have complexity wise. DPS / Healers are amazingly different. Scholar/WHM/Astrologer all play DIFFERENT.


    Quote Originally Posted by Lemuria View Post
    Very true, my mistake.

    Still, adding a 4th tank won't suddenly make more people want to tank. Dark Knight was proof of that. If people choose not to tank, there's nothing anyone can do about it. There was a huge number of Dark Knights when the expansion first launched, and it died out as quickly as it surged. Nowdays, tanks are the one class you're always waiting on for Expert roulette which is why I've taken to doing most of my Eso farming on my Paladin.Outside of Utsusemi in FFXI, it would be folly to try and create a tank based around evasion. Because of the RNG nature of hits and misses, you could easily go for periods where every blow lands, or every blow misses making it severely underpowered and overpowered at the same time.

    Some would see the job as a healer MP sponge, other's would herald it as the second coming of Louisoux. If they ever DID make it a tank, surely going the Rune Fencer route would work better, with magical defenses you can swap in and out of to defend against particular threats.
    Hes not made "Just around Evasion"

    As you can see.

    Earth Shields, Mana Shields. He has a lot of sustain in hit kit. The Evasion is just cherries. He has other ways to reduce damage, but its around his RNG Mechanic.

    Quote Originally Posted by Blood-Aki View Post
    I don't know why you so badly want rdm to be a tank. but this simply will not work.
    I kind of don't like you going in my threads and saying negative things when you offer "no" solid proof it won't work when I have played games where it *gasp* DOES WORK. Monk in EQ2 for example was an evasion tank class that had spells. It was one of the best tanks in the game due to avoiding debuffs in some expansions since they dodged and evaded.

    Quote Originally Posted by Blood-Aki View Post
    Actually, Blue mage, as it's already been said, would fit this nich better, Not red mage.
    Why...why...WHY...why...WHY...WHY...why? Why? Why?... Why?

    You always spew the same nonsense, then leave it at that. Its clear to me you have no imagination at all. You just saw whatever you want without providing any information after it. It is frustrating.

    Quote Originally Posted by cold52 View Post
    yall know tank really is the closest thing that makes sence for a red mage think about it.

    a red mage is known for its ability to use both white magic and black magic while still using a melee weapon.

    no other role suits that better then tank

    white magic for defensive skills and heal skills
    black magic for its offensive skills or buffs

    then it still has room for its melee skills

    all it would need then is something to help make it stand out between the other tanks.

    now of course people dont wanna see it end up as a tank but ya know thats what was said about warrior and dark knight but at the end of the day if square makes it that way thats the way it will be.

    also it will amuse me to see all of the red mage jokes about there role icon being blue if it happened. >
    Yep, that was my same thought.
    (2)
    Last edited by Nektulos-Tuor; 08-29-2015 at 05:01 PM.