

So, you're bitching because you don't like the difficulty of soloing, and you don't like the difficulty of partying.
Perhaps you could, I dunno, quit complaining so much about the game, and work at being better at it instead?
Partying is not difficult. It's uninspiring, and for lack of a better word, boring.


You're in a lame-ass party then. Try doing something a little more challenging if you, yaknow, want more challenges.
Re: your soloing issues, all I can say is that I'm engaging groups of mobs, with links and multiple spawns, solo, with very little problem at all. Perhaps you should re-examine your character or ability setup and look for weaknesses there...
Quality had nothing to do with it. They were good parties. What I dislike about it is there is little to no consequence for dire mistakes. There is little to no time for the need or implementation of a strategy. Engage mob, /wait 5, reap rewards. That is the definition of boring. Frustrating, I believe, is the term you're looking to apply to bad parties.You're in a lame-ass party then. Try doing something a little more challenging if you, yaknow, want more challenges.
Re: your soloing issues, all I can say is that I'm engaging groups of mobs, with links and multiple spawns, solo, with very little problem at all. Perhaps you should re-examine your character or ability setup and look for weaknesses there...
What level are you opposed to the range of level of your targets?


Soloing isn't difficult, it's boring and lonely. I like having people there to talk to, someone to back me up when i need a potty break, stuff like that.
http://www.pocket-hockey.com <-My ffxiv adventure!
Now with nVidia Surround!!!
MicroATX Desktop - i7 950 - 12gb ram - 2x GTX580
2x Intel 520 180gb SSD's in Raid0 - 3x 28" LCD @ 5760x1200


There were shouts for parties in uldah all yesterday, it was pretty nice, and for mostly all level ranges too. Most parties I join are random shouts, or 2-3 LS plus some shout people, but yesterday I guess a lot of people came back for 1.19, so there was an extra high population looking for a party.
http://www.pocket-hockey.com <-My ffxiv adventure!
Now with nVidia Surround!!!
MicroATX Desktop - i7 950 - 12gb ram - 2x GTX580
2x Intel 520 180gb SSD's in Raid0 - 3x 28" LCD @ 5760x1200


Really? we had consequences even if we made minor mistakes. Link 4 instead of 3 = 2-3 deaths, waiting for weakness, etc. Maybe get mobs more difficult if you're not finding it challenging? Our most exciting times were link3, while fighting get repops, suddenly 5 mobs, kill 2, 3 more appear, we fight, battle raise, keep going, and after 10min of everyone doing everything they can, we finally finish the last, all mp and most hp are exhausted, and sit back and rest after a job well done. It's a challenge for tanks to keep hate on them, healers to keep everyone alive without running out of mp OR pulling hate, and DD for burning hte mobs down quickly, without getting hit so the healers can concentrate on the tanks instead of having to heal everyone.
http://www.pocket-hockey.com <-My ffxiv adventure!
Now with nVidia Surround!!!
MicroATX Desktop - i7 950 - 12gb ram - 2x GTX580
2x Intel 520 180gb SSD's in Raid0 - 3x 28" LCD @ 5760x1200
See if this counts as a major mistake? Common: someone in party gets excited and runs up to a random mob, linking 3 others with 2 already engaged. We all survive with little difficulty. CON PGL PGL GLA Lv.21-24 fighting Lv.25-29 crabs. Imagine you did that in XI. You'd have a dead tank, main healer, and one very dead MNK.Really? we had consequences even if we made minor mistakes. Link 4 instead of 3 = 2-3 deaths, waiting for weakness, etc. Maybe get mobs more difficult if you're not finding it challenging? Our most exciting times were link3, while fighting get repops, suddenly 5 mobs, kill 2, 3 more appear, we fight, battle raise, keep going, and after 10min of everyone doing everything they can, we finally finish the last, all mp and most hp are exhausted, and sit back and rest after a job well done. It's a challenge for tanks to keep hate on them, healers to keep everyone alive without running out of mp OR pulling hate, and DD for burning hte mobs down quickly, without getting hit so the healers can concentrate on the tanks instead of having to heal everyone.
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