I hope I'm not the only one that's annoyed by how they handled the accuracy caps on Alexander, specifically, the adds.

Bosses tend to have a really high frontal accuracy requirement so a tank is usually the only one that meets it (and they remedied this by giving their tanking stance an accuracy boost). That's fine and all, but the adds on the same boss fight has the exact same accuracy cap. There are points in the fight where the dps has to get an add to fixate on them, so they're always attacking from the front. They typically don't have alot of hp either, so positional bonus isn't much of a deal.

The problem though comes in when you miss your attacks...especially if you're a combo class (which is all of them except for bard and monk). During my progression in A1s, I'd die a little bit inside when I miss my ammo+ slug shot hits on alarum, or I miss the killing blow with heartbreaker. Then you have our DRG who misses their full thrust.

And it's not just for this floor; Floor 2 has you fighting goblins who get stunned immediately on stun (and you can't really adjust yourself in some cases because of doll cleaves), Floor 3 has The Hands that you need to stack for, and if A4s still has those mini fausts, every dps needs to get their attention and bait it away from the group....which means frontal accuracy cap.

The fights are stingy on dps check, so even your damage output on the adds becomes pretty important. Which leads me to say this; is there a point in even having frontal or rear accuracy cap for physical dps if the fights expect us to hit from the front and meet dps checks?