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  1. #1
    Player
    Zetsubou's Avatar
    Join Date
    Dec 2011
    Posts
    115
    Character
    Zetsubou Sensei
    World
    Ragnarok
    Main Class
    Gladiator Lv 60

    Reevaluation to Tanks Stances and Related Abilities

    The current abilities of tanks provide enmity built in them regardless of the stance the tank are in, this create several problems and prevents future growth to the job system and game in general in the game.

    So, instead of having the enmity provided by the said abilities regardless of the stance where tanking stance should provides additional enmity and the extra benefits. it would be better to have this abilities to provide enmity, or the total current enmity, when the tank in the tanking stance.

    This would solve several issues and allow for future growth such as:

    First: It would solve the aggro issues while OTin. That is when the tank are OTing and having to relay on the enmity combo to deliver maximum damage but that would disturb the aggro due to the high damage output enmity and self generated enmity from the combos.

    Second: It would discourage the "playstyle" that arises from having tanks going into damage stance while MTing. This is causing a lot of stress and problems generally, as the system allows it not from the actual design but due to the flow that its possible to still maintain the normal aggro due to the high enmity generated from the combo and the damage itself without having to rely on the tanking stance that should provide the enmity and the supportive benefits that befits the role.

    Third: Allows the addition of new jobs from the base class. By removing the enmity from the main abilities that is used by tanks it would allow the addition of new jobs that could still benefits from the base class, where a new job could be created by some of base classes but still would be restricted by certain combos or abilities due the enmity that is built in that could be a harmful to dps job. a MRD is good example of a tank class that has a good set of abilities and utilities that could allows for a mele dps str job by as of now its restricted by one of the highest combo dmg in the class has an enmity combo built in along with several abilities that contains enmity.

    Fourth: All tanks stances should behave similarly during the usages. Stances across the tanks aren't consistent during tha activation and deactivation. PLD stances breaks combo and force a global cooldown while the DRK has only a single stance that doesn't benefit from going into a "damage" stance but still benefits from darkside and its related abilities that couldn't be used while in Grit, also notably both PLD and DRK stances can't be used during a GCD. WAR has the better stances system where it could activate during a GCD and in a middle of a combo that encourage the players to play with the stance while the other 2 jobs discourage the stance dancing due to the high drawbacks.
    (3)
    Last edited by Zetsubou; 08-28-2015 at 04:26 AM.
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