So this is a pretty old debate now, Im sure it's been posted on here a lot, so sorry for bringing it up again. I understand that content isn't created with healer dps in mind, but lets be realistic here a large portion of us are melding the 180 gear and 150 accessories with accuracy to be able to contribute to our parties progress.
While it isn't a requirement I personally love playing Scholar because of the flexibility it gives. I can be on the defensive mitigating damage and supporting my party one second then flipping the switch and going on the full offensive. I'm not saying this play style is the absolute, or what should be expected of Healers, but it is what a portion of Healers enjoy, even my White Mage goes hard when there are gaps in incoming damage.
I'm not really asking for gear to be massively ramped up with accuracy either, melding gear for raid is part of the game, an in some masochistic way I don't mind it too much, it makes me feel like I have more control over my characters build, but having no accuracy on our gear at all hits our main stats really hard.
We used to get a little bit of accuracy on our gear, I would really like to see that come back, our gear doesn't have to meet the cap so that other healers don't feel required to dps.
To put it into perspective yo hit the accuracy cap of A1S (I still fall short of 2 & 3) I have to have three i150 melded accessories and one i180 melded left side piece. On my left side I loose 9 Mind and on my right side I loose 36 Mind (this is assuming the gear is 200, I actually have some 210's so the number is greater). In total that is a loss of 45 Mind (I'm not going to go into secondaries) in order to boost my hit rate and even with this gear and accuracy food I still miss a few times in the later Savage Floors.
Now I'm not asking to get +30 accuracy on my healer gear, so that we meet the accuracy cap on normal gear alone, I understand this wouldn't be right as healers who focus on healing would be expected to dps, but a +10 or so like we had in FCoB would really help us out with meeting the accuracy cap with out nerfing our stats and breaking the bank (obviously we would still have to meld a few bits to meet cap).
We are well into progression in the current raid now, so it's too late to change for the current raid, but I hope this is something the Devs will consider when the next raid is released.
I'm sure people are going to comment saying it's a healers job to heal and a dps's to deal damage, but for some of us alternating between each is playing our role to it's full potential...and who doesn't want to play their role to it's full potential?