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  1. #28
    Player
    Toxsik's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    143
    Character
    Toxsik Kisxot
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Personally I am super excited about the new jobs one thing though I feel like most all of them are already in-game,... Just better versions of ones we have now... Now if they plan to rename current jobs and increase the level cap to add more job specific abilities to fine tune the current jobs into said "new" jobs that would be okay to me. Or my idea of a advanced job "tree system" would be cool too.
    So the "new" jobs announced and the jobs they are similar to and would probably make the current ones obsolete.
    gladiator >>> paladin
    conjurer >>> white mage
    thaumaturge >>> black mage
    lancer >>> dragoon (minus the pet of course)
    pugilist >>> monk
    marauder >>> warrior
    bard... only one that seems to be kinda new
    Now that being said can anyone not see the similarities and feel the new version will kill the old versions?
    Like i said rename um raise the cap make new abilities to make them feel more targeted to those classes or my tree system idea, which is as follows:
    1. Raise the lvl cap (to o.O 75 yeah i said it)
    2. Make the current jobs "base jobs" meaning you HAVE to pick one and lvl it to 50 before you can do quests to unlock that "base jobs" advanced jobs
    3. example: you raise marauder to 50. it has 3 advanced jobs it can unlock like: dark knight, samurai, Warrior you do the quest and can now switch to that class which will start you at lvl50 and as you lvl "dark knight" start giving you dark knight specific abilities.
    REcap: To me that way you don't just kill the current jobs and you get more balanced roles.
    Just my thoughts.
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    Last edited by Toxsik; 10-10-2011 at 03:57 AM.