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  1. #11
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    Dreamer's Avatar
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    Mar 2011
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    Quote Originally Posted by Jennestia View Post
    I ask again, how many FF games have you played? A Job system existed in almost every single one.

    FF games with a job system:

    FF1
    FFII (In a sense)
    FFIII
    FFIV
    FFV
    FFVI
    FFTactcics
    FFIX
    FFX
    FFX-2
    FFXI
    FFXII
    FFXIV (Soon)

    So how is that "only 3 or four"? A job system is a system where characters are able to assume a specific job which has specific abilities/magic set, that is indeed part of a Job system. FFVII is honestly one of the few that had no job system because everything came from Materia. VIII is debatable, however Quistis is very much a Blue Mage.

    Also no, the extra layer is not unnecessary, Square THEMSELVES said it's most to allow for class uniqueness and party play, because current classes are too open ended to be unique, even when they change skills and lock some you will not get class uniqueness because they're designed as open ended classes than specialists. What you're referring to is the fact in FFIII/V/XI players can change jobs, that alone is not a job system, it's a mechanic to allow you to play more than just the "Warriors of Light" classes because over the years they introduced more jobs to FF.
    I feel like I'm banging my head against a wall at this point, over what essentially seems to be a difference in definition. By your definition practically every RPG ever created has had a job system. I'm talking specific about the flexible role changing done via selecting that job for that character within the Final Fantasy series. I've played every game in the series except for 12 & 13 (though I mostly watched my sister play X and X-2). But let me explain with the games I'm most familiar with.

    FF4 clearly didn't have a job system, but you could say that it had jobs. Cecil was first a dark knight, then a paladin. Rosa was a white mage, Edgar a bard, Tellah a black mage, etc. These are fairly hard coded.

    FF5 clearly had a job system. You could level up and utilize any of the jobs with any of the characters.

    FF6 clearly didn't have a job system, but you could say that it had jobs. Terra was clearly a black mage, Sabin a monk, Locke a thief, etc. Through magicite you can give them new spells and stat boosts, it doesn't change the core of the character.

    FF7 clearly didn't have a job system, but you could say that it had jobs. Tifa was clearly a monk, Cloud a fighter, Aerith a white mage, etc. With materia you can change a character's play style, but their core job remains the same.

    FFX is bit muddy. While the sphere grid allows you to drastically change a character, the core of the character still remains intact. For example, no matter how you set up the grid, Yuna is always a summoner, Tidus is always a fighter, Lulu a black mage, etc. However, depending on your design, she can have a different focus. But I would still say this is more in line with the others than an actual job system.

    FFXI clear has a job system. I doubt anyone is going to question that one.

    Does that make my stance on the issue more clear?
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    Last edited by Dreamer; 10-09-2011 at 01:27 AM.