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  1. #161
    Player
    TThibi's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    131
    Character
    Ohki Doki
    World
    Malboro
    Main Class
    Dancer Lv 100
    Redmage as dps, with jobs in this game having to fit 1 role or another I feel to slot redmage as a healer in another ff game would be an enormous disappointment. I feel giving Redmage access to a Rapier type sword, weapon enhance spells/weaponskills which play to that strength, a decent selection of offensive and yes limited healing magics would allow players coming from ffxi and players already here to play redmage the way people have always drooled over.
    That said Samurai's historical role makes it an obvious parry tank, give it the 2 traditional Katana weapons and let it go apeshit, also just floating it out there Samurai are plate armor wearing katana wielding knights, the defining characteristic is a Samurai is a knight in the service of a Feudal Lord. A wandering Samurai without a master is called a Ronin, for the sake of Theme if we had Samurai in this game it should be called Ronin.
    (1)

  2. #162
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    you have too to make a valid point as samurai as tank, you know? you argue and all, but give me a reason of why the samurai must be a tank?

    because samurai = warrior in terms of tank type...

    please tell me why the samurai must be a tank, because in the old FF they can use a shield or heavy armor? forgetting that the samurai don't use shield nor really wear heavy armor.

    your only argument is: "dark knight was used to be a dps in old ff now they are a tank"

    why add a new dps and not a tank? because dps deal damage, they don't deal with mechanic like tank and healer.... a tank jobs is to get aggros while surviving, nothing more nothing less... they are tie by this. all them gameplay work around this.

    a dps is only dealing damage, meaning they can focus on different gameplay, Yoshida himself have said in the past that they don't add a jobs if it don't bring something to group, nor to the game... making tank redundant like the samurai, that will have almost no difference with the warrior.... is idiot. it will bring nothing new, nothing to the group.

    Samurai is specialized into parry and counter for them defense, both are already covered by the warrior.
    Samurai is specialized into physical damage for them offense, still covered by the warrior.
    Samurai is an offensive jobs, is not one that can endure tons of damage, it's one that focus on kill fast them enemy, still something a warrior do.

    if you don't understand this point, i can't help you, the only difference between samurai and warrior in terms of gameplay will be how they attack, in terms of type they are potentially the same. worst, dark knight and samurai both will use two handed blade.

    what can do a samurai as dps? bring new mechanic based on technique, this new mechanic as tank will not be able to offer new experience outside how you attack. as dps they can offer more possibility.... the dps is not tie to the fight and them mechanic, but only on dealing damage. it's easier for them to add a jobs that will deal damage than a jobs that will tank or heal. since they avoid to make a jobs redundant!
    (1)

  3. #163
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Samurai as Melee DPS
    Red Mage as Cast(ing) Tank
    (0)

  4. #164
    Player
    Mina_Miyafuji's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    25
    Character
    Mina Miyafuji
    World
    Adamantoise
    Main Class
    Archer Lv 50
    Has Samurai been confirmed? where at?
    (0)

  5. #165
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Quote Originally Posted by silentwindfr View Post
    Character limit
    Just to make sure. The development staff are too incompetent to make a Samurai Tank that is both fun to play and isn't a blatant copy of the Warrior, but they are capable enough to make a new Melee DPS that is completely original and and in no way just "Do the positionals, Don't get hit by AOEs, toss in a DoT and a Debuff every so often, and a few OGCs."

    And now you're going to say, "Aha, The Melee DPS have Mudras and Greased Lightning and Whatever Dragoons have that makes them unique. Take that Chaz." to which I reply, "Seriously, that makes it sound like you're assuming that the hypothetical Tank Samurai is going to have rage stacks and Holmgang and... Other stuff."

    And again, no, Samurai has not been confirmed. There was mention of Samurai in the Rising event.

    Edit: I missed the point of my lead up: Trust the dev team. Once Schrodiner's Samurai has been let out of the Box, hopefully whatever Role they make it will be fun.
    (1)
    Last edited by ChazNatlo; 08-30-2015 at 01:00 PM.

  6. #166
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Samurai for melee DPS please. I'm hoping for more of the FFT Samurai/FFTA Parivir style, normal sized katana, wreck your face type of Samurai myself.
    (0)

  7. #167
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the core mechanic of the melee dps is the combo and positional now, believe me i'm the first one to regret it, but Yoshida and it team still follow some data they have receive age ago while the V1. saying it's more fun to have positional and combo together.

    that said, tons of idea for interesting dps was given, like a system that is freed of the combo with know making use of the FF11 skill chain system, but used by only one person, you do one skill followed by another, giving an effect as result. they can even farer by adding skill effect needed for obtain another one.

    leading to a system where you need to know what the skill chain with another will give. that only one example of possible mechanic that can be used by the samurai, that is a jobs based on technic. making it part of the weaponskill system is the best way to do it (from my viewpoint)

    try to add this to a tank, is not possible since it need to focus on the boss hate and survive, that why if you look closely the gameplay tie to the damage of the tank are soo bland actually.

    for the dps, since they are freed of this role, they only have to deal damage, they need then to create a deeper system and gameplay for make the jobs less boring to play. that why even if it means more work, you see more dps role added than tank and healer.
    (0)
    Last edited by silentwindfr; 08-30-2015 at 01:25 PM.

  8. #168
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by silentwindfr View Post
    please tell me why the samurai must be a tank, because in the old FF they can use a shield or heavy armor? forgetting that the samurai don't use shield nor really wear heavy armor.
    While the thing with the shield is true, lamellar armor (AKA the armor samurai were known to wear) was not exactly light. It allowed for some flexibility and, if poorly made, made one more vulnerable to thrusting weapons, but it wasn't something you could jump around in.
    Samurai is specialized into parry and counter for them defense, both are already covered by the warrior.
    The only two things in WAR's design that are even pointing towards parries are recent additions: Wrath stacks and Raw Intuition. Vengeance is the only counter-related ability.

    WAR is not exactly designed around parries and counters. Those are small parts of its mitigation (which itself is defined by Inner Beast active mitigation). That still leaves room for a tank designed around parries and counters as the main attractions with smaller bits being passive mitigation or cooldowns. Or something like this (not perfect, but it proves my point).
    worst, dark knight and samurai both will use two handed blade.
    This is the only point I'm willing to grant you.
    (0)
    Last edited by Duelle; 08-30-2015 at 01:25 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #169
    Player

    Join Date
    Apr 2015
    Posts
    658
    Quote Originally Posted by Mina_Miyafuji View Post
    Has Samurai been confirmed? where at?
    It was hinted at in the recent rising quests (if you did it that is) of red mage and sam being the next jobs.

    So many of these topics poping up tho. But SAM will almost certainly be a Sword DPS. while RDM a caster DPS or at the very least a caster support. as those makes the most sense.
    (0)

  10. #170
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Blood-Aki View Post
    It was hinted at in the recent rising quests (if you did it that is) of red mage and sam being the next jobs.

    So many of these topics poping up tho. But SAM will almost certainly be a Sword DPS. while RDM a caster DPS or at the very least a caster support. as those makes the most sense.
    I figured Red Mage would be a melee DPS with the ability to enchant their rapier with magic which would be their stances. Similar to Monk or Huton for Ninja, and cast close range magic similar to the signs from the Witcher series. I think that would work best for FFXIV, but who knows? Doesn't make much sense to have a sword if you're not going to use it.
    (1)

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