
The skating is a by product of customers feedback. Animations were significantly dumbed down so you players could move while the animations went off. Very many players complained that it was reminiscent of 1.0 lancer where all animations were the same. So they put more into it. Then players complained that the skating was too strong, so they made animations so fast that, I personally couldn't tell what the character was doing. They slowed it down a bit to get what we have, a little bit of skating and some more unique animations. I would rather keep it how it is, instead of what they had previously, where the special animation was the same wave of the hand and different visual meant different abilities.


We didn't ask to revert back to 1.0 system just to make the problem less visible at certain animation which are very slow and last quite a bit thus you keep skating on the floor for quite a while.The skating is a by product of customers feedback. Animations were significantly dumbed down so you players could move while the animations went off. Very many players complained that it was reminiscent of 1.0 lancer where all animations were the same. So they put more into it. Then players complained that the skating was too strong, so they made animations so fast that, I personally couldn't tell what the character was doing. They slowed it down a bit to get what we have, a little bit of skating and some more unique animations. I would rather keep it how it is, instead of what they had previously, where the special animation was the same wave of the hand and different visual meant different abilities.

This is what they did with Warrior's animations from 1.23 to 2.0. Yet now they did the sluggish moves for Dark Knight. I liked the old warrior's animation speed more, looked more powerful and authentic. I mean, those axes must weigh about the same as the greatswords... Why are Warriors capable to move them like they weigh almost nothing?


Funny you mention this.
Real "medieval" great swords typically weighed less than 8 lbs, many of them far lighter.
Double-bladed "battleaxes" like most of the WAR weapons, though? They typically weighed at least as much, but were generally terribly balanced or less effective than other, similar weaponry, and were thus not used for warfare. Consider this: what practical use is two symmetrical blades on an axe over a single blade? None. In fact, dual-faced axes tended to have an axe head on one side, and another weapon head on the other, such as a hammer or spike (or both). Due to its ineffectiveness, the historical double-bladed "battleaxe" was actually symbolic or ceremonial. Their use in combat is very much fantasy.
As is this game. So, if WARs really were to swing around gigantic, double-bladed axes, then they would, indeed, need to be much heavier than great swords merely due to the size difference. Even if they were weighted similarly, wielding a double-bladed battleaxe would result in heavier swings due to the weapon being extremely top heavy. Their single-bladed axes, however, could be even lighter than most of the great swords available in the game.
But...that's enough of a history lesson. Just thought I'd share some interesting facts.
Last edited by Vandril; 08-28-2015 at 06:09 PM.
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