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  1. #21
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,141
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by CrimsonThunder View Post
    I just want some more NOISE. I swear for a class wielding arguably the largest weapon in the game and summoning the inner rage as power we are as quiet as a newborn baby.
    At least it's not MCH bad.

    Both could use some audio work.
    (0)

  2. #22
    Player
    ErnestoGiovanni's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    159
    Character
    Ceropio Malvae
    World
    Mateus
    Main Class
    Conjurer Lv 59
    The skating is a by product of customers feedback. Animations were significantly dumbed down so you players could move while the animations went off. Very many players complained that it was reminiscent of 1.0 lancer where all animations were the same. So they put more into it. Then players complained that the skating was too strong, so they made animations so fast that, I personally couldn't tell what the character was doing. They slowed it down a bit to get what we have, a little bit of skating and some more unique animations. I would rather keep it how it is, instead of what they had previously, where the special animation was the same wave of the hand and different visual meant different abilities.
    (1)

  3. #23
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by ErnestoGiovanni View Post
    The skating is a by product of customers feedback. Animations were significantly dumbed down so you players could move while the animations went off. Very many players complained that it was reminiscent of 1.0 lancer where all animations were the same. So they put more into it. Then players complained that the skating was too strong, so they made animations so fast that, I personally couldn't tell what the character was doing. They slowed it down a bit to get what we have, a little bit of skating and some more unique animations. I would rather keep it how it is, instead of what they had previously, where the special animation was the same wave of the hand and different visual meant different abilities.
    We didn't ask to revert back to 1.0 system just to make the problem less visible at certain animation which are very slow and last quite a bit thus you keep skating on the floor for quite a while.
    (0)

  4. #24
    Player
    Ayamia's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    204
    Character
    Teramia Miraelis
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Quote Originally Posted by FallenArisen0990 View Post
    The easy solution is to just speed up the animations.
    This is what they did with Warrior's animations from 1.23 to 2.0. Yet now they did the sluggish moves for Dark Knight. I liked the old warrior's animation speed more, looked more powerful and authentic. I mean, those axes must weigh about the same as the greatswords... Why are Warriors capable to move them like they weigh almost nothing?
    (1)

  5. #25
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Ayamia View Post
    I mean, those axes must weigh about the same as the greatswords...
    Funny you mention this.

    Real "medieval" great swords typically weighed less than 8 lbs, many of them far lighter.

    Double-bladed "battleaxes" like most of the WAR weapons, though? They typically weighed at least as much, but were generally terribly balanced or less effective than other, similar weaponry, and were thus not used for warfare. Consider this: what practical use is two symmetrical blades on an axe over a single blade? None. In fact, dual-faced axes tended to have an axe head on one side, and another weapon head on the other, such as a hammer or spike (or both). Due to its ineffectiveness, the historical double-bladed "battleaxe" was actually symbolic or ceremonial. Their use in combat is very much fantasy.

    As is this game. So, if WARs really were to swing around gigantic, double-bladed axes, then they would, indeed, need to be much heavier than great swords merely due to the size difference. Even if they were weighted similarly, wielding a double-bladed battleaxe would result in heavier swings due to the weapon being extremely top heavy. Their single-bladed axes, however, could be even lighter than most of the great swords available in the game.

    But...that's enough of a history lesson. Just thought I'd share some interesting facts.
    (1)
    Last edited by Vandril; 08-28-2015 at 06:09 PM.

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