I once had a tank complain to me for using the LB at around 50% health on a boss fight in a dungeon once. Its like... why should I wait? the full amount of the damage can be done now, not later when he's at 3%.
I once had a tank complain to me for using the LB at around 50% health on a boss fight in a dungeon once. Its like... why should I wait? the full amount of the damage can be done now, not later when he's at 3%.
I started the game last year in spring and everybody in the low level dungeons saved the limit break for the last boss and 5 - 10% left on his HP. I started as a conjurer and I was like "well, I don't care". But I recognized soon that this behaviour is such a waste of time and damage outputs.
I started the game with an alternate character. In Toto-Rak I have used a Level 1 Limit Break on the tail and the tank said "Oh God why?". Well, the tail was removed instantly and the tank had nothing else to say then "lol".
During my first Ravana fight, nobody used the limit break Level 3. We had it up at 60% of his Health. Why should you wait if you can guarantee that another Limit break 3 will come up during a fight / dungeon? This makes no sense.
In summary, a limit break is based on the situation. People normally get used to it when to use it or they are just not very efficient.
So you can use a limit breaks to get rid of an annoying mechanic, like a poison tail or Bismarcks Snakes (when the DPS Check is bad though). You can use it at full gauge at the last boss (when there is no special mechanic and a limit break could really help).
Imho the worst thing people do is to hope for a Level 2 or 3 Limit Gauge and don't use any limit in the end. When there is 10% left of the HP (and the boss is easy) then use the limit break even on level 1. A Limit break is NOT(!) a finishing move
Ok, new players may not know what a limit break is or when to use it. But I also see this behaviour at monks in poetic gear.
Last edited by TaurusGilgamesh; 09-01-2015 at 06:54 PM.
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