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Thread: Samurai

  1. #11
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Nomad-phx View Post
    The samurai coding has been in ff14 for quite some time now so no surprise here.
    any other coding of jobs that u know about- thats already there?
    (0)

  2. #12
    Player
    Ultimatecalibur's Avatar
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    Jan 2014
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    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Sapphidia View Post
    I think it's been unofficially confirmed that Samurai will be a DPS class when (if) they bring it to FFXIV.

    Yoshi talked about Samurai when Heavensward came out. It was on the table to be one of the new classes coming with 3.0, but he said that he personally feels it should be a DPS, rather than a tank (and that's why they chose DRK as the new tank class in Heavensward), along with the fact that he didn't want to release two japanese themed jobs so close to one another (as Ninja was so recent).
    No, the reasons we got Dark Knight over Samurai were because we already had one eastern style class (Ninja) and that Dark Knight fit the expansion's theme better.

    The Samurai as a DpS comment was from an interview around 2.2 around when they were also talking about how Dark Knight could be a DpS spun off of Gladiator.

    I think it's fair to say we can expect Samurai to be a DPS class, probably sharing Chain with a Dragoon I'd guess, and I guess we'll see it in whichever expansion has us exploring the Doman lands as they're going to be very japanese themed.
    I'd give it a 50/50 chance on being Tank or DpS and the role it takes will depend on the other jobs released around it. Anything else and we are setting our selves up for a repeat of the Dark Knight announcement.
    (0)

  3. #13
    Player
    Yunona's Avatar
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    Aug 2015
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    75
    Character
    Stormageddon Bear
    World
    Jenova
    Main Class
    Warrior Lv 60
    o I do love the idea of dps but tank does make more sense due to they have more hate abilities, I love Samurai more than casters honestly, so yeah I am a bit excited but not marching for it. I understand that the new expansion came out recently and waiting is a part of life, but I do want the Samurai soon! I think tank works best because we only have 3 versus like 1000000 dps(its a joke chill out raging dps person... if you are there) However I understand it being dps.
    (0)

  4. #14
    Player
    Calypsx's Avatar
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    Sep 2013
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    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    Well they also kind of announced Red Mage (It's also Yoshida's favorite job and the one he wants the most) so wouldn't making Samurai a dps be kind of redundant? It would be an awful idea to release two DPS jobs at the same time.

    Also I mean ninja already has that eastern dps theme down but we don't have an eastern themed tank at the moment.
    (0)
    Last edited by Calypsx; 08-28-2015 at 06:16 AM.

  5. #15
    Player
    Yunona's Avatar
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    Aug 2015
    Posts
    75
    Character
    Stormageddon Bear
    World
    Jenova
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Calypsx View Post
    Well they also kind of announced Red Mage (It's also Yoshida's favorite job and the one he wants the most) so wouldn't making Samurai a dps be kind of redundant? It would be an awful idea to release two DPS jobs at the same time.

    Also I mean ninja already has that eastern dps theme down but we don't have an eastern themed tank at the moment.
    Very true! I love the tank idea the best honestly
    (0)

  6. #16
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    I think it's likely that SAM will be a tank, at the PAX panel before 3.0 it sounded like it came down to DRK & SAM in the tank role, and it went to DRK because the 'magic tank' was a more distinguishable concept for the 3rd tank option (using MP).

    I'd be excited for SAM tank because I can imagine it being a tank functioning similar to WAR: Strong DPS & self-recovery TP, but with it's own style featuring a faster GCD.

    I can imagine Redmage playing like a utility-DPS ala MCH/BRD, but wants to stay in melee range for auto-attacks and some melee Spells like SMN Miasma II.

    My real wonder is whether they'll have base classes. I'm imagining so. And if that's the route, I could see SAM as a soulstone Job coming off a Swordsman base class, with a possible DPS soulstone release even further down the pipe (to finally get that sword-wielding DPS job that's missing). Like the tank Job Samurai having 1 large katana & a Wakizashi (that works more like a shield, has defensive stats similar to shields), and the DPS Job having a Wakizashi offhand that's more DPS functioning - ie dualwield (maybe too similar to NIN?)

    Redmage uses a Rapier, I suppose that's the weapon everyone would assume that job would use?
    (1)
    Last edited by Xenosan; 08-28-2015 at 08:44 PM.

  7. #17
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    As far as RDM goes, I am hoping for a melee support. I feel like that would be the best way to capture the "do it all, master none" theme of RDM. Let them buff, let them debuff, provide a decent amount of damage, and give them a sort of heal that works more as a HoT. Rapier seems like a given, but we could go the extra bit and give them a offhand as well. All of those shields THM and WHM use to have could be restated to RDM and given a point again. Maybe we can do something amazing and let them switch their damage from physical to magical, and whether you use a wand or sword would be completely optional. Not one better than the other, but the same stats. It would be an illusion of choice that wouldn't demand you have one or the other. I'd even go as far as to find a way to let them glamor over each other.
    (0)

  8. #18
    Player
    SpecialKK's Avatar
    Join Date
    Dec 2013
    Posts
    172
    Character
    Kulit Kulitin
    World
    Adamantoise
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Rhaja View Post
    As far as RDM goes, I am hoping for a melee support. I feel like that would be the best way to capture the "do it all, master none" theme of RDM. Let them buff, let them debuff, provide a decent amount of damage, and give them a sort of heal that works more as a HoT. Rapier seems like a given, but we could go the extra bit and give them a offhand as well. All of those shields THM and WHM use to have could be restated to RDM and given a point again. Maybe we can do something amazing and let them switch their damage from physical to magical, and whether you use a wand or sword would be completely optional. Not one better than the other, but the same stats. It would be an illusion of choice that wouldn't demand you have one or the other. I'd even go as far as to find a way to let them glamor over each other.
    RDM should be able to sacrifice TP or MP to provide for other classes. Give up their MP and MeLee dmg. Give up TP and cast spells
    (0)

  9. #19
    Player
    Cidolfas86's Avatar
    Join Date
    Oct 2014
    Location
    Ul'dah
    Posts
    119
    Character
    Cidolfas Orlandu
    World
    Goblin
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Xenosan View Post
    My real wonder is whether they'll have base classes. I'm imagining so.
    I think we've mostly seen the end of new jobs having a base class. I mean it doesn't make much sense to release 3 new jobs with Heavensward and then turn around and start adding classes to jobs again.
    (0)

  10. #20
    Player
    Phoenicia's Avatar
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    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Cidolfas86 View Post
    I think we've mostly seen the end of new jobs having a base class. I mean it doesn't make much sense to release 3 new jobs with Heavensward and then turn around and start adding classes to jobs again.
    Nah, they can revert back to adding classes again if they want them to be available to newer players. Like how Rogue was. They could be used to attract said newer players. The 3 Heavensward jobs could be the exception. But the expansion is so far off and we won't know until then.
    (0)

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