Honestly, theres enough classes of all of them. They've covered most of the bases on tanks and healers too. Really anything beyond this point is gonna be fluff. Additionally tanks and healers are harder to balance content around.
Don't forget that it's a Final Fantasy game. There's nowhere near enough jobs in XIV for a Final Fantasy game. Nowhere near. And honestly there is still a lot of different MMO class concepts to explore that are still not in XIV. Tho I agree that tanks and healers are harder to balance than DPS. In the next expansions, we're most likely gonna see new DPS release at a faster pace than new tanks/healers. I think that when XIV will be "finished" (like XI is now basically), we may have something like 5 tanks and healers at maximum. I hardly see more than that.
Your probably right about the number of jobs increasing. I just hope it doesnt become someone adding a "job" in just to make sure it's there. Even 5 would be pushing the limit of balance for the devs. I just hope we see some more obscure stuff.Don't forget that it's a Final Fantasy game. There's nowhere near enough jobs in XIV for a Final Fantasy game. Nowhere near. And honestly there is still a lot of different MMO class concepts to explore that are still not in XIV. Tho I agree that tanks and healers are harder to balance than DPS. In the next expansions, we're most likely gonna see new DPS release at a faster pace than new tanks/healers. I think that when XIV will be "finished" (like XI is now basically), we may have something like 5 tanks and healers at maximum. I hardly see more than that.
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