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Thread: Samurai

  1. #71
    Player

    Join Date
    Jul 2015
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    pigzig pigzig pigzig pigzig pigzig pigzig pigzig land
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    540
    I've been searcing for a man
    All across Japan
    Just to find
    To find my samurai

    Someone who is strong
    But still a little shy
    Yes I need
    I need my samurai
    (3)

  2. #72
    Player
    karateorangutang's Avatar
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    Oct 2013
    Location
    Ul'dah
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    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shippuu View Post
    The point is, just because they haven't dual wielded in past games, doesn't mean they can't in this one. It is a solution in the sense if the developers felt like a nother 2H sword wielder was overlapping existing jobs. They'd still be using weapons classified as "Katana". There have been plenty of times across all FF games where a job's iconic weapon is changed outright in it's iteration, FFXIV included (Bards using Bows). Making a dual wielding Samurai doesn't even change it's weapon, it's still a katana, only 2.

    And as you've said elsewhere, SAM in FFXI could dual wield with appropriate sub jobs, as well as being able to use various other weapons, so the statement of "Samurai has never dual wielded in a FF game" is technically false. They could also equip Knives in FF5 (Their first iteration) as well as the "Swordmaster" job in Bravely Default which is the Samurai archetype could also equip Daggers. So while it's not their main weapon or even their best weapon, they still have some history of being able to equip these usually dual wielded weapons.

    So as you've admitted, it's certainly more of a personal bias on your part. There are exceptions and this game's iteration of Samurai could very well be another one.
    Ok, sure. If you wanna say that it could technically happen. Sure, I can agree with that.

    I'm stating it is very improbable they will change that formula. Bard using bow made sense in this game because they needed a way to implement it. Making bard a DPS class, ( when this game has no support role) they needed a way to justify that damage. Mixing bard with archer made sense (to SE anyway). I would imagine we would see hybrid classes in the future as well, considering the limiting meta in the game. However, we already have a very dex based dual wielding sword class in this game. NIN already fills that role spectacularly.

    Additionally, to your final fantasy tactics point, samurai were bringing out the spirit of the katana. It wasn't a arcane or holy magic, but something more in line with shinto ideals. This would certainly be a cool route for them to go with samurai. Something different then even the swordmaster or dual wielder.

    FFXI was a strange excpection cause every single class and job could dual wield. My ranger dual wielded, warrior dual wielded, low lvl BLM dual wielded, but SAM didnt benefit from dual wielding. Even in a game where dual wielding with /nin was one of the best options available, SE went out of their way to make sure that it was detrimental for the samurai to do so. Making samurai a dual wielding class doesn't fulfill any kind of role requirements or further job additions, because dual wielding is already fulfilled by ninja.

    Our arguments are differing in our final point. Your arguing that it's technically possible. I'll concede on that point. Spear samurai, naginata samurai, etc. would all be valid builds for samurai. My point is, that it's possible but very unlikely. Even if you take all the exceptions your argument is so fixated on it still comprises a small percentage of how samurai has been represented in the FF series.

    Could it happen? Sure.
    I just highly doubt it.
    (0)
    Last edited by karateorangutang; 09-04-2015 at 09:47 PM.

  3. #73
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MeeYow View Post
    But then again I want RDM to be a dual wielding tank with abilities that like Noctis' from XV...
    O.o

    ...impressive.

    But wouldn't that just be a... 'sword mage'?
    (0)

  4. #74
    Player
    rawker's Avatar
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    Dec 2014
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    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    I'd rather have blue mages as tanks, red mages as dps and green mages as healers.
    (1)

  5. #75
    Player
    FinalWolf's Avatar
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    Apr 2015
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    Character
    Rex Inferorum
    World
    Malboro
    Main Class
    Warrior Lv 70
    I can see SAM being a dual wielding tank
    (1)

  6. #76
    Player
    ManaKing's Avatar
    Join Date
    Dec 2013
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    104
    Character
    Dark Lich
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    Quote Originally Posted by PogueX View Post
    Im hoping that we can see the Garlean Empire capital next expansion and have a class that uses the gun blade as a weapon. We know from lore that red mages use a blade as a weapon so why not the gunblade
    That would be wonderful. Don't forget the hat!
    (0)

  7. #77
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
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    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Shurrikhan View Post
    O.o

    ...impressive.

    But wouldn't that just be a... 'sword mage'?
    I didn't say that was all they did.

    I have been toying around in my head with the idea that RDM would have 2 seperate GCDs, one for physical skills and one for magical.

    Physical skills buff the RDMs magical skills/defence and debuff the enemy to the RDMs abilities (eg, a debuff would have to be on the boss for bonus effects from magic to land) and in terms of the bosses damage.

    Magical skills deal the majority of the damage and create emnity.

    So it may have a fairly DRG style fixed rotation in either melee or magical skills depending on what you need to do, but the combos would be of different lengths meaning the ability cycle is much longer.

    Or maybe a wheel style system for magic where a spell gets either a damage or emnity (etc) buff dependant on the element of the spell you are currently casting, and the previous one cast, so you could for example work your way forwards round the elemental wheel for damage, or backwards for hate, but each element would have its own aspected effect (Ltg is a dot, so either high hate over time or high damage over time, fire is AoE high hate or damage, continue with 6 different aspects for 6 different elements)
    (1)

  8. #78
    Player
    Phoenicia's Avatar
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    Oct 2013
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    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by rawker View Post
    I'd rather have blue mages as tanks, red mages as dps and green mages as healers.
    Sure, let's have as many colored mages as the power rangers! Those mages combine together for one big mage, we'll call it "Rainbow Mage"! It's basicaly Yoshi-P on a unicorn!
    (1)

  9. #79
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
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    Ultimecia's Castle
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    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Phoenicia View Post
    Sure, let's have as many colored mages as the power rangers! Those mages combine together for one big mage, we'll call it "Rainbow Mage"! It's basicaly Yoshi-P on a unicorn!
    XD #hilarious
    (0)

  10. #80
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
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    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Black Mage = DPS
    White Mage = Healer
    Red Mage = Tank, the only Job in the game that stands in front who can heal and deal damage with spells at the same time. Literally makes sense.

    Samurai though, makes more sense as a DPS.
    (0)

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