I've been searcing for a man
All across Japan
Just to find
To find my samurai
Someone who is strong
But still a little shy
Yes I need
I need my samurai
I've been searcing for a man
All across Japan
Just to find
To find my samurai
Someone who is strong
But still a little shy
Yes I need
I need my samurai
Ok, sure. If you wanna say that it could technically happen. Sure, I can agree with that.The point is, just because they haven't dual wielded in past games, doesn't mean they can't in this one. It is a solution in the sense if the developers felt like a nother 2H sword wielder was overlapping existing jobs. They'd still be using weapons classified as "Katana". There have been plenty of times across all FF games where a job's iconic weapon is changed outright in it's iteration, FFXIV included (Bards using Bows). Making a dual wielding Samurai doesn't even change it's weapon, it's still a katana, only 2.
And as you've said elsewhere, SAM in FFXI could dual wield with appropriate sub jobs, as well as being able to use various other weapons, so the statement of "Samurai has never dual wielded in a FF game" is technically false. They could also equip Knives in FF5 (Their first iteration) as well as the "Swordmaster" job in Bravely Default which is the Samurai archetype could also equip Daggers. So while it's not their main weapon or even their best weapon, they still have some history of being able to equip these usually dual wielded weapons.
So as you've admitted, it's certainly more of a personal bias on your part. There are exceptions and this game's iteration of Samurai could very well be another one.
I'm stating it is very improbable they will change that formula. Bard using bow made sense in this game because they needed a way to implement it. Making bard a DPS class, ( when this game has no support role) they needed a way to justify that damage. Mixing bard with archer made sense (to SE anyway). I would imagine we would see hybrid classes in the future as well, considering the limiting meta in the game. However, we already have a very dex based dual wielding sword class in this game. NIN already fills that role spectacularly.
Additionally, to your final fantasy tactics point, samurai were bringing out the spirit of the katana. It wasn't a arcane or holy magic, but something more in line with shinto ideals. This would certainly be a cool route for them to go with samurai. Something different then even the swordmaster or dual wielder.
FFXI was a strange excpection cause every single class and job could dual wield. My ranger dual wielded, warrior dual wielded, low lvl BLM dual wielded, but SAM didnt benefit from dual wielding. Even in a game where dual wielding with /nin was one of the best options available, SE went out of their way to make sure that it was detrimental for the samurai to do so. Making samurai a dual wielding class doesn't fulfill any kind of role requirements or further job additions, because dual wielding is already fulfilled by ninja.
Our arguments are differing in our final point. Your arguing that it's technically possible. I'll concede on that point. Spear samurai, naginata samurai, etc. would all be valid builds for samurai. My point is, that it's possible but very unlikely. Even if you take all the exceptions your argument is so fixated on it still comprises a small percentage of how samurai has been represented in the FF series.
Could it happen? Sure.
I just highly doubt it.
Last edited by karateorangutang; 09-04-2015 at 09:47 PM.
I'd rather have blue mages as tanks, red mages as dps and green mages as healers.
I can see SAM being a dual wielding tank
I didn't say that was all they did.
I have been toying around in my head with the idea that RDM would have 2 seperate GCDs, one for physical skills and one for magical.
Physical skills buff the RDMs magical skills/defence and debuff the enemy to the RDMs abilities (eg, a debuff would have to be on the boss for bonus effects from magic to land) and in terms of the bosses damage.
Magical skills deal the majority of the damage and create emnity.
So it may have a fairly DRG style fixed rotation in either melee or magical skills depending on what you need to do, but the combos would be of different lengths meaning the ability cycle is much longer.
Or maybe a wheel style system for magic where a spell gets either a damage or emnity (etc) buff dependant on the element of the spell you are currently casting, and the previous one cast, so you could for example work your way forwards round the elemental wheel for damage, or backwards for hate, but each element would have its own aspected effect (Ltg is a dot, so either high hate over time or high damage over time, fire is AoE high hate or damage, continue with 6 different aspects for 6 different elements)
Black Mage = DPS
White Mage = Healer
Red Mage = Tank, the only Job in the game that stands in front who can heal and deal damage with spells at the same time. Literally makes sense.
Samurai though, makes more sense as a DPS.
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