Quote Originally Posted by Shurrikhan View Post
O.o

...impressive.

But wouldn't that just be a... 'sword mage'?
I didn't say that was all they did.

I have been toying around in my head with the idea that RDM would have 2 seperate GCDs, one for physical skills and one for magical.

Physical skills buff the RDMs magical skills/defence and debuff the enemy to the RDMs abilities (eg, a debuff would have to be on the boss for bonus effects from magic to land) and in terms of the bosses damage.

Magical skills deal the majority of the damage and create emnity.

So it may have a fairly DRG style fixed rotation in either melee or magical skills depending on what you need to do, but the combos would be of different lengths meaning the ability cycle is much longer.

Or maybe a wheel style system for magic where a spell gets either a damage or emnity (etc) buff dependant on the element of the spell you are currently casting, and the previous one cast, so you could for example work your way forwards round the elemental wheel for damage, or backwards for hate, but each element would have its own aspected effect (Ltg is a dot, so either high hate over time or high damage over time, fire is AoE high hate or damage, continue with 6 different aspects for 6 different elements)