
I didn't say that was all they did.
I have been toying around in my head with the idea that RDM would have 2 seperate GCDs, one for physical skills and one for magical.
Physical skills buff the RDMs magical skills/defence and debuff the enemy to the RDMs abilities (eg, a debuff would have to be on the boss for bonus effects from magic to land) and in terms of the bosses damage.
Magical skills deal the majority of the damage and create emnity.
So it may have a fairly DRG style fixed rotation in either melee or magical skills depending on what you need to do, but the combos would be of different lengths meaning the ability cycle is much longer.
Or maybe a wheel style system for magic where a spell gets either a damage or emnity (etc) buff dependant on the element of the spell you are currently casting, and the previous one cast, so you could for example work your way forwards round the elemental wheel for damage, or backwards for hate, but each element would have its own aspected effect (Ltg is a dot, so either high hate over time or high damage over time, fire is AoE high hate or damage, continue with 6 different aspects for 6 different elements)
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote

