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  1. #1
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    Rex! Its you! I haven't seen you since we tanked first coil together ._. Hey!!

    If SAM gets laser guns MCN will scream nerf.

    I don't want them to give SAM dual wield I want them to give it a big ass Katana, but thats a bit sameish to DRK so I kind of hope SAM isnt a tank.

    But then again I want RDM to be a dual wielding tank with abilities that like Noctis' from XV and the rest of the player base seems to want it as a DPS. I am so alone ._.
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MeeYow View Post
    But then again I want RDM to be a dual wielding tank with abilities that like Noctis' from XV...
    O.o

    ...impressive.

    But wouldn't that just be a... 'sword mage'?
    (0)

  3. #3
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Shurrikhan View Post
    O.o

    ...impressive.

    But wouldn't that just be a... 'sword mage'?
    I didn't say that was all they did.

    I have been toying around in my head with the idea that RDM would have 2 seperate GCDs, one for physical skills and one for magical.

    Physical skills buff the RDMs magical skills/defence and debuff the enemy to the RDMs abilities (eg, a debuff would have to be on the boss for bonus effects from magic to land) and in terms of the bosses damage.

    Magical skills deal the majority of the damage and create emnity.

    So it may have a fairly DRG style fixed rotation in either melee or magical skills depending on what you need to do, but the combos would be of different lengths meaning the ability cycle is much longer.

    Or maybe a wheel style system for magic where a spell gets either a damage or emnity (etc) buff dependant on the element of the spell you are currently casting, and the previous one cast, so you could for example work your way forwards round the elemental wheel for damage, or backwards for hate, but each element would have its own aspected effect (Ltg is a dot, so either high hate over time or high damage over time, fire is AoE high hate or damage, continue with 6 different aspects for 6 different elements)
    (1)

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